Speaking during an appearance on Reggie Fils-Aime’s new podcast, Naughty Dog’s Neil Druckmann touched base on the upcoming PS5 and what it means for the developer going forward, particularly when it comes to the reduced load times afforded by the SSD.
The Last Of Us Part 2 Dev On PS5 SSD
At the end of a [console] generation, you always feel the constraints. You always feel like you’re pushing against a bunch of walls and finding the little cracks where you can take things a little further whether it’s memory or CPU or hard drive speed. When you start a new generation, it’s a double-edged sword.
On the one hand, you have to build new tech for the new hardware, and that can be an uphill battle. But on the other hand, all of a sudden you feel this freedom of, ‘Oh my god, we can breathe again!’ ‘We can break away from these constraints.’ And one of the things that we’re excited by is the solid-state hard drive and what it means for almost seamless loading.
We do so much work, on our end, once you start the adventure, you never see a load screen. And there’s so much work that happens behind the scenes of how we design the levels, how we chop them up, and it’s all invisible to the player; you never see any of that work.
But now, knowing that we’re going to be able to load things more quickly, it just means the designers don’t have to be as constrained by how they lay things out. How we think about things. When we load new characters. So I’m excited to see the doors that opens for us.
Elsewhere, Druckmann indicated that the team wouldn’t be diving head-first into PS5, with the team taking a well-earned break following completion of The Last of Us Part 2.