Mortal Kombat 1 Mortal Kombat 1 August 21 Patch NetherRealm Studios News PS5

New Mortal Kombat 1 August Patch Comes With Changes To Takeda, Kameo Fighters

NetherRealm Studios has released a new Mortal Kombat 1 patch today that brings a number of changes for Takeda, including changing the hit status of a couple of moves. In addition, a number Kameo Fighters have also been tweaked. You can read the full details below.

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Character Specific Adjustments

  • Main Fighters
    • Takeda
      • Increased active armor frames on Enhanced Swift Stride by 10
      • Shooting Star & (Air) Falling Star now hit Low (was Mid)
      • Swift Stride Phase now hits Mid (was Overhead)
  • Kameo Fighters
    • Frost (Kameo)
      • Sightly reduced Main Fighter recovery after Snow Flakes Cancel
      • Reduced recharge delay by 120 & slightly increased recharge rate after Snow Flakes and Frost now exits playfield 15 frames sooner
    • Tremor (Kameo)
      • Slightly increased recharge rate after Rolling Rock, Transmute Ground Pound, & Transmute Lava Burst
      • Increased recharge rate after Ground Pound, Transmute Rock Punch, & Transmute Rolling Rock
      • Increased recharge delay after Ground Pound by 30
      • Reduced recharge delay after Transmute Rock Punch by 50, Transmute rolling rock by 60, Transmute Lava Burst & Transmute Crystal Wall Punch by 40, and Transmute Crystal Armor by 180
    • Ferra (Kameo)
      • Reduced Health to 350 (down from 450)
      • Torr Stance: Slide! now has 5 less frames of blockstun

[Source – Mortal Kombat 1 Patch Notes]