NetherRealm Studios has released a new Mortal Kombat 1 patch today that brings a number of changes for Takeda, including changing the hit status of a couple of moves. In addition, a number Kameo Fighters have also been tweaked. You can read the full details below.
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Character Specific Adjustments
- Main Fighters
- Takeda
- Increased active armor frames on Enhanced Swift Stride by 10
- Shooting Star & (Air) Falling Star now hit Low (was Mid)
- Swift Stride Phase now hits Mid (was Overhead)
- Takeda
- Kameo Fighters
- Frost (Kameo)
- Sightly reduced Main Fighter recovery after Snow Flakes Cancel
- Reduced recharge delay by 120 & slightly increased recharge rate after Snow Flakes and Frost now exits playfield 15 frames sooner
- Tremor (Kameo)
- Slightly increased recharge rate after Rolling Rock, Transmute Ground Pound, & Transmute Lava Burst
- Increased recharge rate after Ground Pound, Transmute Rock Punch, & Transmute Rolling Rock
- Increased recharge delay after Ground Pound by 30
- Reduced recharge delay after Transmute Rock Punch by 50, Transmute rolling rock by 60, Transmute Lava Burst & Transmute Crystal Wall Punch by 40, and Transmute Crystal Armor by 180
- Ferra (Kameo)
- Reduced Health to 350 (down from 450)
- Torr Stance: Slide! now has 5 less frames of blockstun
- Frost (Kameo)
[Source – Mortal Kombat 1 Patch Notes]