Hi-Rez Studios News Paladins Paladins PS4 update 2.13 PS4

Paladins PS4 Update 2.13 Patch Notes Unleashed

Hi-Rez Studios has announced details on the lengthy Paladins PS4 update 2.13 patch notes, which brings a wealth of new additions to the game including the Sands of Myth content.

Paladins PS4 Update 2.13 Patch Notes


  • Frog Isle has received a visual rework, and now lives up to its namesake! Frogs!


Death Cards

  • Players will now have access to a new cosmetic item: Death Cards. Your Death Card appears to enemies you kill in a match, and features a unique art piece and quip!

MVP Screen & Accolades

The Best in Class Landing page is new and improved! After a match finishes, players will be presented with the accomplishments of their entire team. Each player will receive a unique accolade based on their best accomplishments during the match.

We have updated the Best in Class Landing page after a match finishes to now feature your entire team with a un instead of the top player of specific stats. Each player will receive a unique accolade title based on one of their best statistics showcased throughout the match, in a new backdrop.


Paladins is adding a Commendation System that allows you to praise your team for their Leadership, Teamwork, or Skill after a match has completed! As you collect Commendations from other players throughout Season 3, you will start to unlock rewards as well.


  • 100 Commendations
    • Comes Highly-Rated, Limited Title
  • 200 Commendations
    • Gold Chest
  • 300 Commendations
    • Sky Rider, Death Stamp
  • 400 Commendations
    • Diamond Chest
  • 500 Commendations
    • Loading Frame, awarded at the end of Season 3

Players will only be able to grant 8 Commendations every 24h, so use them wisely!

  • Players cannot commend the same player in a single day
  • Users who are banned will have their Commendation count reset to 0


Combat Feedback Update – Dealing Damage

As originally outlined in our Season 3 Dev Blog, we are working to improve our Combat Feedback throughout 2020. This patch will feature our first changes towards that goal, focused around dealing damage to players. We have revamped how our damage numbers behave, and made some adjacent audio changes to make hitting players in Paladins feel more impactful. We want players to feel rewarded as they deal damage, and for that combat feedback to be clear and concise. Please make sure to play PTS and provide any feedback here!

We were also working on adjusting some of our in-match HUD elements to reduce the noise a player is presented with during combat, but we were not confident in where it was at near the end of the development cycle for patch 2. We still believe it is too hard to properly identify critical combat information in a match, and will look to remedy that throughout the year.

Death Recap [Console]

  • Death Recap is now default bound to Up on the Dpad

Loading Screen Art

  • Added Loading Art for all champions with Obsidian and Cosmic Skins
  • Androxus
  • Barik
  • Bomb King
  • Buck
  • Cassie
  • Drogoz
  • Evie
  • Fernando
  • Grohk
  • Inara
  • Lex
  • Maeve
  • Makoa
  • Mal’ Damba
  • Pip
  • Seris
  • Skye
  • Torvald
  • Tyra
  • Viktor
    • Including Soldier Plus
  • Willo
  • Ying

Holiday Events

Four Leaf Grover

  • Available reward for playing any 2 games on the weekend before St. Patrick’s Day (Saturday, March 14th, 2020)


  • Available reward for playing any 2 games on Easter (Sunday, April 12th, 2020)


Death Cards

  • Purchasable for 300 Crystals
    • The Depths: “Sink into the pitch black of the Abyss.”
    • Emerald Stinger: “Ahhh, that one must have stung!”
    • Seal Guardian: “Keeping the Darkness at bay requires sacrifices”
    • Ill Omen: “A drowned man tells no tales.”
    • Lord of the Abyss: “Another soul for the collection.”
    • Hydra’s Wrath: “I enjoy my kill’s roasted.”

Mastery Levels

  • We have removed the ability to purchase Champion mastery levels
  • Players will have up until the release of Patch 2 to purchase Champion levels


  • 5,000,000 Gold
    • The 1%
  • 1,000,000 Gold
    • Is a bot
    • Live, Laugh, Frag
    • Has it all
    • the Edgelord


Golden Cassie

  • Unlocked by reaching Mastery Level 50 as Cassie

Golden Makoa

  • Unlocked by reaching Mastery Level 50 as Makoa

Golden Torvald

  • Unlocked by reaching Mastery Level 50 as Torvald


Steel and Fire – NEW

Available April 1st


  • 400 Crystals


  • Skins
    • Steel Forged Terminus – NEW
    • Dragonborn Moji
    • Drakefire Tyra
    • Knightmare Fernando
    • Legionnaire Atlas
    • Steel Forged Barik


Gothic Horrors – NEW!

Available March 18th


  • 300 crystals


  • Skins
    • Brimstone Grohk
    • Deathspeaker Ying
    • Dutchman Makoa
    • Hemlock Willo
    • Huntsman Androxus
    • Iron Madam Inara
    • Night Bane Cassie
    • Wickerman Mal’Damba


As a reminder, Season 3 will feature 3 splits across two patches each. Players will have until the release of patch three to earn their Split 1 rewards!

Split Rewards

  • For the list of rewards please check out our blog post for Patch 1.

Ranked Map Rotation

Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Patch 2, Warder’s Gate and Frozen Guard will be rotating into the active map pool, while Timber Mill and Jaguar Falls will be rotating out.

Active Maps

  • Bazaar
  • Ascension Peak
  • Jaguar Falls
  • Brightmarsh
  • Serpent Beach
  • Splitstone Quarry
  • Frog Isle
  • +Warder’s Gate
  • +Frozen Guard

Reserved Maps

  • Frozen Guard
  • Shattered Desert
  • -Timber Mill
  • -Jaguar Falls



  • Abilities
    • Burst Cannon
      • Increased damage 360 ➡️ 400*
      • *Reverted Season 3 change


  • Cards
    • Double Time [Rocket Boots]
      • Reduced Healing per second {80|80} ➡️ {50|50}
      • Reduced Duration 4s ➡️ 3s
    • Field Deploy [Turret]
      • Reduced Healing per turret hit {30|30} ➡️ {20|20}
    • Healing Station [Turret]
      • Reduced Healing per second {35|35} ➡️ {25|25}

Bomb King

  • Royal Subjects
    • Now has a unique damage falloff curve.
    • Players were previously able to get increased damage on sticky bomb detonations at the same distance from the target compared to base.


  • Talents
    • Cherish
      • Reduced bonus healing 25% ➡️ 15%


  • Talents
    • Spirit’s Domain
      • Reduced Healing per second 900 ➡️ 500
    • Totemic Ward
      • OLD: Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.
      • NEW: Gain a third charge of Healing Totem and increase their healing by 20%
  • Abilities
    • Healing Totem
      • Now has 2 charges
      • Totem healing now stacks
      • Increased max allowed totem count 2 ➡️ 3
      • Reduced healing per second 420 ➡️ 250
      • Reduced cooldown 15s ➡️ 10s
      • Increased effect radius 20 units ➡️ 28 units
    • Ghost Walk
      • Increased duration 1s ➡️ 2s
      • Increased movement speed 20% ➡️ 50%
      • Increased cooldown 12s ➡️ 15s
    • Tempest
      • Reduced Healing per second 1,000 ➡️ 700
      • Reduced Movement Speed Bonus 60% ➡️ 50%
      • Increased Max Allied Healing Count 2 ➡️ 3
      • Increased Max Enemy enemy hit count 2 ➡️ 3
  • Cards
    • Shamanic Might [Wep/Armor]
      • Reduced Health {100|100} ➡️ {50|50}
    • Astral Traveler [Ghost Walk]
      • Reduced movement speed bonus {25|25}% ➡️ {10|10}%
    • Phantom [Ghost Walk]
      • OLD: Increase the duration of Ghost Walk by 0.3s
      • NEW: Heal {100|100} health during Ghost Walk.
    • Gale [Ghost Walk]
      • Decreased cooldown reduction {1|1}s ➡️ {0.6|0.6}s
    • Healing Rain [Healing Totem]
      • Renamed to Spirit’s Grace
      • OLD: Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s
      • NEW: Allies inside your Healing Rain gain {6|6}% increased movespeed for 1s.
    • Crackle [Healing Totem]
      • Reduced totem lifetime increased {0.6|0.6}s ➡️ {0.2|0.2}s.
    • Monolith Totem [Healing Totem]
      • Reduced Healing Totem health increase {250|250} ➡️ {100|100}.
    • Outreach [Healing Totem]
      • OLD: Increase the radius of Healing Totem by {25|25}%
      • NEW: Increase the deploy range of Healing Totem by {15|15}%


  • Abilities
    • Stone Spear
      • Reverted an unintended damage nerf from Season 3 3×210 ➡️ 3×225


  • Talents
    • Adrenaline Junkie
    • Increased damage threshold per energy point 70 ➡️ 80
  • Cards
    • Trigger Happy [Wep/Armor]
      • Reduced healing {10|10}% ➡️ {5|5}%
    • Surprise [Shadow Step/Skewer]
      • Reduced ammo generation {6|6} ➡️ {5|5}
    • Tenacious [Shadow Step/Skewer]
      • Reduced Healing {60|60} ➡️ {40|40}
    • Memento [Wep/Armor]
      • Reduced Ammo Increase {10|10} ➡️ {5|5}


  • Cards
    • Predation
      • Now only works against players


  • Abilities
    • Shell Shield
      • Increased shield health 3,750 ➡️ 4,000
    • Ancient Rage
      • Reduced Health gained during ability 5,000 ➡️ 4,000


  • Abilities
    • Gourd
      • Increased healing per tick 45 ➡️ 60
      • Reverted season 3 change*


  • Talents
    • Enforcer
      • Reduced damage reduction during charge 75% ➡️ 50%
    • Abilities
      • Juggernaut
      • Reduced damage 700 ➡️ 600
      • Reduced distance traveled 260 ➡️ 245


  • Abilities
    • Restore Soul
      • Reduced cooldown 2s ➡️ 1.5s

Sha Lin

  • Abilities
    • Longbow
      • Increased minimum projectile speed when drawing bow 120 ➡️ 300
      • Reduced base gravity scaling on arrows 3 ➡️ 0.8
      • Removed gravity scaling from fully drawn arrows


  • Talents
    • Smoke and Dagger
      • Remove 1s duration increase
      • Reduced allied healing per second 200➡️ 150
    • Cards
      • Dissipate
        • Reduced duration 3s ➡️ 2s


  • Cards
    • Blood and Stone [Shatterfall]
    • Reduced Power Siphon charge gain {10|10}% ➡️ {6|6}%
  • Abomination [Calamity Blast]
    • Reduced Power Siphon charge gain {3|3}% ➡️ {2|2}%


  • Abilities
    • Blade Dance
      • Reduced lockout after the last ability charge is used
  • Cards
    • Bragging Rights [Wep/Armor]
      • Reduced healing per Chakram Hit {25|25} ➡️ {15|15}
    • Honed Senses [Wep/Armor]
      • Reduced ultimate charge gain {0.8|0.8}% ➡️ {0.6|0.6}%


  • Abilities
    • Protection
      • Reduced Shield 1,000 ➡️ 500


  • Abilities
    • Illusion
      • Reduced healing per shot 420 ➡️ 400


  • Talents
    • Guillotine
      • Removed damage immunity
    • Smolder
      • Reduced heal per second 25% ➡️ 15%



Bomb King

  • Fixed an issue where the audio of Grumpy Bomb did not match up with the animation of the explosion when using the Accelerant Talent in combination with certain skins.


  • Fixed an issue where Imani could not get multi-kills while using Dragon’s Call.


  • Fixed an issue where the Goddess’ Blessing Talent was still providing 25% Damage Reduction to the target of Moonlight.


  • Fixed an issue where Maeve sat incorrectly on the Alpha Speeder and 8-Bit Speeder Mounts.


  • Fixed a description error with Makoa’s Pluck talent.
  • Fixed an issue where the Tidal Grace card would stop working in a match if Shell Shield was active at the end of the round.


  • Fixed an issue where Mal’Damba was not hearing the audio that plays when he hits a Player successfully with Mending Spirits.


  • Fixed an issue where Moji would no longer see the Magic Marks UI above an Enemy’s health bar if the Enemy disconnected during the match.


  • Fixed an issue where Healing Potion was still healing Pip for 1200 Health instead of the intended 1000 Health.


  • Fixed an issue where the End of Match Scoreboard would improperly display a Player’s Healing stat as higher than the actual value if they healed Raum while Soul Armor was active.

Sha Lin

  • Fixed an issue where enemy Players could not hear audio that accompanied the activations of Withdraw and Heat Haze if he was outside of their Stealth Detection radius.


  • Fixed an issue where the Trick or Treat’s Surprise weapon would not play audio for Weapon Fire.


  • Fixed an issue where Power Siphon had a dead zone where absorbed damage would not contribute to the charging of Calamity Charges.
  • Fixed an issue where Abominable Terminus could get into a state where he would be invisible after using his Ultimate. This skin will be re-enabled when the patch goes live.


  • Fixed an issue where Players could not Aim Assist properly to Tiberius when using Gamepad.
  • Fixed an issue where the description for Whirling Blades listed the incorrect damage value.
  • Fixed an issue where Tiberius’ Bladed Chakrams were louder than intended.


  • Fixed an issue where Tyra’s screen would continue to shake after the end of a round if she was firing her weapon at round end.


  • Updated audio for the Reaver and V1-KT0R Firestorm Weapons when using the Burst Mode talent.


  • Fixed an issue where Players could accidentally hide the “Match Ready” prompt when queuing for Ranked, causing them to get Deserter.
  • Fixed an issue where Players could accidentally hide the “Choose Your Talent / Loadout” menus at the start of the match when attempting to backtrack to a previous screen.
  • Fixed an issue where Players started a Siege Training match with 400 Credits instead of 450.
  • Fixed an issue where some sections of the floor outside of Bazaar spawn rooms were missing projectile collision.
  • Fixed an issue where the Capture Point boundaries would not change color correctly based on who is in control of the objective on Bazaar and Ascension Peak.
  • Fixed an issue where specific walls near the spawn rooms of Splitstone Quarry did not properly have Weapon Collision and did not block line of sight.
  • Fixed an issue where the Default Voice Pack was still a selectable option for every Champion in Match Lobby.
  • Fixed an issue where AI would not use VGS in matches.
  • Fixed an issue where Players could soft-lock the Tutorial.
  • Fixed an issue where the arrows on the sides of the screen in the End-of-Match Lobby would not navigate to the correct tabs.
  • Fixed an issue where Players could select to join queues that should have been locked during Partial Install on Xbox and PS4.
  • Fixed an issue where chest acquisition pop-ups would display after a chest had been purchased and opened.
  • Fixed an issue where the Premium Rewards panel would continue to display first for the Player even after they had purchased the Battle Pass.
  • Fixed an issue where a large amount of space that should have displayed information on the Death Recap screen was blank. This has now been populated with the displayed Players’ items!
  • Fixed an issue where some ability names would clip into damage numbers on the Death Recap screen.
  • Fixed an issue where the Death Recap screen would display the Killer as “Assisted” if they dealt damage to the Player with more than one ability.
  • Fixed an issue where the Death Recap screen would show one more instance of the ability that dealt the Killing Blow to the Player than actually dealt damage to the Player.
  • Fixed an issue where several damaging abilities displayed with the wrong name on the Damage Recap screen.
  • Fixed an issue where several damaging abilities displayed as Weapon Shots instead of the ability on the Death Recap screen.
  • Fixed an issue where some Talents would display incorrectly on the Death Recap screen instead of the abilities they modified.
  • Fixed an issue where the same Player could appear as both Killer and Assisted on the same Death Recap screen.
  • Fixed an issue where the display name for Strix’s Pistol displayed as two different names on the Death Recap screen.
  • Fixed an issue where a Player dying to Imani’s Dragon would display the Imani Player’s Champion name and Player name incorrectly on the Death Recap screen.
  • Fixed an issue where Players could see two instances of FrostFire Breath from Imani’s Dragon’s Call on the Death Recap screen.
  • Cleaned up several UI elements on the Death Recap screen.

The following issues and more have been addressed due to the removal of Killcam:

Some may still occur significantly less often if they occur due to an end-of-round transition.
If you still experience any of these, please report them so we can continue to investigate!

  • Players stuck in 3P on certain Champions after respawn
    • Moji Scamper
    • Zhin Whirl
    • Zhin Spite
  • Players experiencing visual effects stuck on their 1P camera or their Champion’s model after respawn
    • Androxus’ Reversal
    • Androxus’ Nether Step
    • Ash’s Shoulder Bash
    • Ash’s Kinetic Burst
    • Drogoz’s Salvo
    • Khan’s Battle Shout
    • Maeve’s Prowl
    • Raum’s Ignition
    • Seris’ Shadow Travel
    • Talus’ True Power
    • Tyra’s Hunter’s Mark
  • Players experiencing other model changes stuck on their Champion’s model after respawn
    • Drogoz’s Dragon Punch
    • Evie’s Ice Block
  • Players experiencing a chain-like effect stuck between two models after respawn
    • Khan’s Overpower
    • Makoa’s Dredge Anchor
    • Seris’ Restore Soul
    • Torvald’s Nullify
  • Players experiencing incorrect zoom on characters that can scope or ADS after respawn
    • Kinessa’s Sniper Mode
    • Strix’s Scope
    • Viktor’s Iron Sights
    • Vivian’s Precision Sights
  • Players experiencing looping audio playing after respawn
    • Bomb King’s King Bomb music
    • Koga’s Submachine Guns
    • Talus’ Veracharger
    • Tyra’s Auto Rifle
    • Viktor’s Assault Rifle
    • Vivian’s Light Machine Gun
  • Players experiencing some audio replaying after respawn after viewing in Killcam
    • Ultimate voice lines (could occur with any Champion)
    • Ultimate sound effects (Viktor’s Barrage, Talus’ True Power, Buck’s Buck Wild)



  • Shock Pulse – Reduced arc range 50 -> 40
  • Healing Totem – Increased radius 28 -> 30
  • Healing Totem – 250 -> 300



  • Fixed an issue where the correct name would not display to the Player if their Friend Request was declined.
  • Fixed a visual issue with the Default Loading Frame where Skin and Champion names were difficult to read.
  • Addressed several instances of Imani’s camera getting stuck at the location of the Dragon when it would despawn instead of properly shifting back to Imani’s 1P POV.
  • Fixed an issue where Tiberius would play the incorrect animations while using his Ultimate if he was Stunned during his Ultimate.
  • Fixed