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PlayStation Reveals New Limited Edition Astro Bot DualSense Controller, Arriving Alongside The Game

PlayStation has revealed a brand new DualSense, a new limited edition Astro Bot controller that is set to arrive the same day as the game on September 6, 2024.

Pre-orders go up little less than a month before that on August 9, 2024 and it’ll be available for $79.99/ €79.99 / £69.99 / ¥11,980.

The controller was revealed alongside a new trailer for Astro Bot that showed off a bit more gameplay and a whole new deep-dive on the coming game from Team Asobi’s own studio head Nicolas Doucet.

You can check out the new trailer below.

Speaking about the controller and its features, Doucet went into how the team has really dialed up all the things it was showing off in Astro’s Playroom.

“First, as many of you expect from an Astro game, you can feel the surfaces that Astro runs and slides on, from grass, sand, metal to more squishy textures or water. That was already the case with Astro’s Playroom, but we have increased the number of textures you can feel through the controller.

Next, we doubled down on the adaptive triggers combined with haptic feedback, by tying them tightly to Astro’s new powers. For example, when using Barkster, the bulldog Jetpack, you can feel the thruster ratting against your finger in synch with the animation, giving a very dynamic and immersive feeling.

Every new power up has been given that same special treatment so you will be able to experience various expressions through your fingers. Finally, given the number of enemies and boss battles we added to this new adventure, it was important to work on battle and impacts by combining all of the above. Whether it’s stretching, pounding or pummeling hard surfaces, there are many new types of impacts that can be experienced in Astro Bot.

And of course, we could not finish this post without mentioning the Dual Speeder, one of Astro’s most recurrent gadgets, allowing him to fly into various planets. The Dual Speeder makes full use of motion control, adaptive triggers and haptic feedback.”

Source – [PlayStation Blog]