Tomb Raider: Definition Edition for PlayStation 4 and Xbox One will run at native 1080p, publisher Square Enix has confirmed.
The company also revealed that heroine Lara Croft will receive a significant overhaul for her next-generation console debut. Specifically, the nimble archaeologist will benefited from an “all new” character model as well as reworked lighting and shaders to illustrate “the raw physicality of Lara’s journey.”
Among the added visual effects include the presence of Tress FX hair technology. This feature was previously only available in the PC release, and renders individual strands of hair to result in “realistic hair simulation and motion.”
Elsewhere, other members of Tomb Raider’s cast will be subjected to visual enhancement “for added depth and realism.” In fact, character texture resolution is touted as being four times higher than the PlayStation 3 and Xbox 360 versions of the action-adventure title.
Said Scot Amos, Executive Producer at Crystal Dynamics: “Tomb Raider: Definitive Edition is so named as it’s exactly what we’ve custom built for the Xbox One and PlayStation 3 system consoles.
"The new hardware let us finally express the original vision in all of its glory. This was a continued labour of love. We pulled the game apart and rebuilt it with painstaking detail to add enhanced visual storytelling but without changing the award winning tale. The end result is a cinematic living world. We can’t wait for fans and newcomers alike to experience this rebuilt epic adventure."
Tomb Raider: Definitive Edition is scheduled to ship for PS4 and Xbox One in January 2014 across North America and Europe.
Read our review of the original PS3 release here.