PlayStation 4-exclusive shooter Killzone: Shadow Fall is able to support 24 enemy AI on screen before the frame rate takes a tumble, developer Guerrilla Games has said.
Speaking during an interview with OPM, the game’s lead designer, Eric Boltjes, said that Sony’s next-generation console has allowed the studio to squeeze much more on screen than before.
“For me as a game designer what I was really interested in was getting more gameplay elements on screen. More enemy types at the same time, more weapon types. Bigger areas. For me that gives us a lot more ingredients to play around with. Previously we were limited. You could have six or seven guys on screen, only two types, and it had to be at a specific range”
“Yes. It’s about 24,” he said of the on-screen troop limit, “but that’s just enemy AI. And there are other autonomous, they create their own effects. They’re busy little bees.” He went on to say, “as soon as you push it over [24] then we get performance issues.”
Killzone: Shadow Fall is due out alongside the PS4 in the U.S. on November 15 and in the U.K. and Europe on November 29.