Rainbow Six Siege update 2.1.1 arrives with plenty of bug fixes


Ubisoft has released a new patch for Tom Clancy’s Rainbow Six Siege to prepare the squad-based shooter the upcoming alpha packs loot system.

Rainbow Six Siege update 2.1.1. also carries a number of bug fixes and forms part of season Operation Health, which aims to polish the game further to position it in a solid place going forward. 

Full details on the update can be seen below, courtesy of Ubisoft’s official Rainbow Six Siege website. 

– – – – – – – – – – – –


As detailed when we first announced Operation Health, we have been working on the recoding for Hibana’s unique gadget, the X-KAIROS Launcher, in order to address the key bugs. We are excited about the improvements that have been made, and below you will find a few more steps in the process of the overall fix to share with you.

X-KAIROS pellets will sometimes not explode.

We will be deploying a fix for the issue that prevents Hibana’s second X-KAIROS charge from exploding when activated quickly after the first charge.

When this bug occurred, the X-KAIROS pellets would light up normally, as if they were about to explode, but after a few seconds the animation ended and the pellets remained on the surface that was fired upon.

It is important to note that there may be other situations that prevent a set of X-KAIROS charges from exploding. We will continue to look into these instances when they occur.

X-KAIROS pellets are not displayed properly when shot between two reinforced walls.

If you aim the X-KAIROS Launcher between two reinforced walls, you will see the shape change. If you fire, you will see that the pellets appear far too close to each other, leading to some issues with the destruction of the reinforced wall. You can see the unintended behavior in the following screenshot.

We have adjusted how the pellets are distributed across adjoining reinforced walls, and as a result, you will now have an even spread of pellets as intended!

Able to trigger X-KAIROS pellets in mid-air.

There is a way to trigger your initial set of pellets, and fire another set at the same time. This leads to the second set of pellets being triggered in mid-air, and exploding at the same time as the first set. There is now a delay that will prevent players from exploiting this, and the sets will now need to be set off individually.

This will not impact players that fire two sets of charges and wish to trigger both sets at the same time.

Lingering visual effects after detonation

In some instances, the X-KAIROS pellets would remain on the wall after they were detonated. This will be corrected in 2.1.1, and all pellets will be destroyed properly once they have detonated.


In Title Update 2.1, we implemented a few fixes for spawn locations that allowed the Defenders to have a clear line of sight, and thus land kills as soon as the Attacking team spawned. One of the maps that we implemented this change for was on Kanal. The feedback that we received from our various communities was taken into consideration, and we have decided to make a change to how this spawn location is handled. As a result, we have re-opened the window on Kanal, which will allow more options for Defenders from Control Room.