The Rainbow Six Siege update 2.25 patch notes have been unpacked by Ubisoft overnight, confirming a host of new content for the long-running squad shooter including the latest Operator to join the game, plus the Close Quarters map for Team Deathmatch.
Have a butchers at the full Rainbow Six Siege patch notes below.
NEW MAP (DEATHMATCH): CLOSE QUARTER:
Close Quarter is the first dedicated Team Deathmatch map that focuses on movement rather than defense setups. With a circular flow and a good mix of different lines of sight, this facility used by Team Rainbow for training purposes will be a completely different experience.
Shooting Range is a playable space that can be used to practice and learn about all available weapons. There are 2 lanes found in the Shooting Range: A Recoil lane to measure the spread created from the kickback when the weapon is discharged and a Damage lane to determine the amount of damage dealt by each bullet when it hits a specific part of the opponents body. The Shooting Range allows for easy and quick comparison of the different weapons used by Operators. All Operators can be used within the Shooting Range whether or not they have been unlocked. You can find the Shooting Range in the Learn Area of the Play Menu.
Operator Guides are quick tutorials that explain how to use an Operator’s unique ability and gadgets, as well as utility that’s available if they’re an Attacker or Defender. You can view Operator Guides in the Operators menu or via the Start menu during the any point of a match.
Privacy Mode brings several new options for gameplay privacy that can be found in the Privacy section of the Options menu. These tools can help prevent malicious players from using another player’s livestream to gather information and get an unfair edge, or to act in a disruptive manner to sabotage and harass the streamer and players.
Privacy options allow you to create a nickname and hide information that will be seen by everyone in-game:
- Appear as Nickname: Create a custom temporary display name to be used directly in-game (can be changed at any time outside of a match).
- Hide Avatar: Hide your personal avatar by displaying the default Ubisoft avatar instead.
You now have more control over what information you choose to show on screen:
- Appear as “You”: Hide your username or nickname by appearing as “You”.
- Rename Other Players: Hide other players’ usernames by having them appear as the NATO phonetic alphabet instead (Alpha, Bravo, Charlie, etc).
At the Account level, new privacy settings are available that will allow players to better control who can send a friend request, but also later during the season a settings to allow you to control how you appear in the Friend Suggestions on Ubisoft Connect.
REPUTATION PENALTY: REVERSE FRIENDLY FIRE
Part of the Reputation System and the first phase to be deployed. It implements a reputation penalty when we detect regular abuses of friendly fire.
The purpose of reputation penalties is to activate when we detect that someone has abused a mechanism during several matches, in this case the Reverse Friendly Fire. It aims to better control and address certain regular abuses of Friendly Fire and reduce the frustration associated with recidivists that injure too many teammates.
- As the repeat offenders’ actions bring them closer to the penalty, they will receive a set of warnings notifying them of how they are seen by the system and asking them to modify their playstyle.
- If the player persists with the disruptive behavior, the penalty will be applied. The player will be aware of the number of matches left in their penalty by signs and feedbacks in and out of the gameplay loop.
This feature will be shipped later during season 2.
SCREEN SHAKE INTENSITY
- Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu.
- Match cancellation has received several updates to bring more information and control to players throughout the entire process, from the initial request to the match cancellation itself. Also, some updates were made to prevent abuses of the system.
NO OPERATOR GRACE PERIOD
- New Operators are now allowed in Esports competitions in the same season that they are released. The performance of each Operator will be carefully monitored and adjustments will be made when necessary.
- Players and spectators can now request a Tactical Timeout during Custom matches.
OPERATORS PRICE DECREASE:
As with every season, Operation Vector Glare brings a price decrease for specific Operators. Nøkk and Warden are dropping to 10,000 Renown or 240 R6 Credits, Ace and Melusi are changing to 15,000 Renown or 360 R6 Credits, and Thunderbird will now cost 20,000 Renown or 480 R6 Credits. Now is a good time to try out these Operators and perhaps find a new favorite!
SEASONAL WEAPON SKIN:
This season, Operation Vector Glare arrives with dazzling new additions for your seasonal skin collection. Acquiring the Energy Refraction Bundle will unlock the Beryl Matrix weapon skin and attachment skin, as well as the Peridot Disk charm. The seasonal weapon skin will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.
- Glaz now has 1 armor and 3 speed (from 2 armor and 2 speed).
ADDITIONAL SECONDARY WEAPON OPTIONS
- Glaz: Bearing-9
- Kali: P22 Mk5
- Clash: P10-C
- Tachanka: Bearing-9
- Lion: P9
- Dokkaebi: C75-AUTO
- Finka: GSH-18
- Gridlock: SDP 9mm
- Amaru: ITA12S
TWEAKS & IMPROVEMENTS:
- Match replay system on consoles has been improved. In addition, dedicated disk space has been allocated for match replays.
Gridlock Trax Stingers Visual update
- Gridlock’s Trax Stinger now matches team color.
- Additional information about the spectated player are now displayed.
- Operator tips are now displayed from the in-game option menu for Ash, Sledge, Thermite, Osa, Bandit, Smoke, Kapkan and Thorn.
- Operator tips are also available from the Operator Album.
- Updated the Crouch Walk sound mix.
- Added Skyscraper to the Team Deathmatch playlist.
MAIN BUG FIXES:
FIXED – Vigils ERC7 activation sound can be heard from anywhere on the Map by the attackers’ drones.
FIXED – Defuser disappears if the player who has it crashes during the droning phase.
FIXED – Various destruction and clipping issues.
FIXED – Blood splatters are not being displayed when shooting an enemy with M249, SR-25 and DP27.
FIXED – Wamai MAG-NET can catch attacker gadget that have already stuck.
FIXED – Attackers can fall off the roof by interrupting the rappel animation.
FIXED – Fixed multiple LOD issues on Emerald Plains Map and various other maps.
FIXED – Various Azami Kiba Barrier issues.
FIXED – Various weapon VFX issues.
FIXED – Various operator VFX issues.
FIXED – The explosion reverb of a Kapkan’s EDD is always the same despite the size of the room.
FIXED – Nomad’s Airjab Launcher laser is not disabled when Nomad is affected by EMP.
FIXED – IQ’s EFD displays the electrical waves on hacked defenders’ cameras while in Signal Lost state.
FIXED – Iana’s warning message is displayed while the gadget is recharging or affected by EMP.
FIXED – Valkyries camera in “losing signal state” is not displayed if the operator is in affected by EMP.
FIXED – Blitz warning message is displayed while the shield is in cooldown and when in disable state.
FIXED – Various Localization issues.
FIXED – Various Spectator issues.
FIXED – Various Audio and SFX issues.
FIXED – Various UI issues.
FIXED – Match replays sometimes disappear on console.
FIXED – Left and Right Dead Zone option doesn’t apply immediately if changed in game.
FIXED – Various match replays issues.
FIXED – Various custom match.
FIXED – Mute button is greyed out for some players in game.
[Source – Ubisoft]