Ready at Dawn has described how the studio has found transitioning from PlayStation Portable development to working with the PlayStation 4 with its hotly anticipated action-adventure title, The Order: 1886.
Speaking with MMGN, Ready at Dawn’s Technical Director, Garrett Foster, had this to say on the topic:
“Our last major team focus was on the PSP so we went from something that was smaller in scope to something that’s massive in scope. It’s been a huge, huge scaling issue for us. Everything we do is now just bigger. For example, an eyeball texture is bigger than all of the memory the PSP can hold [laughs]. When you think about that, well yeah, that’s quite a bit of detail but it’s only a very small part of a bigger picture. We had a lot logistical issues going bigger. But what we wanted to do for our new game was very story driven. It lends itself to being on a couch.”
The Order: 1886 is due out exclusively on PS4 on February 20, 2015. During the same interview, Ready at Dawn described Sony’s current-generation hardware as ‘unique’ and ‘fun’ to work on.