The creative director of The Blood of Dawnwalker, the debut project from Rebel Wolves, has revealed that the upcoming fantasy epic will allow players to not only kill off random NPCs, but also snuff out vital characters in the world if you feel inclined to do so.
Speaking with GamesRadar+, Mateusz Tomaszkiewicz revealed that the development team, which is comprised of many former CD Projekt RED veterans, wants to maximise players choice in The Blood of Dawnwalker, playing on the the team’s strengths. After all, Tomaszkiewicz previously fronted The Witcher 3: Wild Hunt.
It’s a sandbox, meaning we’re trying to maximize your options of your choice in the game. But it isn’t purely focused on gameplay. We were trying to play to our strengths, because our past projects were very focused on narrative, on good storytelling, interesting characters and a lot of lore to find.
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The creative director went on to describe The Blood of Dawnalker a “narrative sandbox” as it features branching quests and that open into different directions. “for example, we allow you to kill off a lot of NPCs, and a lot of them can be really important NPCS.”
Sometimes this can lead to alternate outcomes or even cut off certain quest lines. And this, of course, ties into our other systems […] you being a Dawnwalker means that you have this blood hunger during the night time, so this can actually lead to these NPCs dying if you’re not careful.
Rebel Wolves previously revealed that The Blood of Dawnwalker’s main quest is set across 30 in-game days and nights, but assured players that they won’t be forced to rush anything. The first gameplay teaser was revealed earlier this year. The Blood of Dawnwalker is currently in development for PS5, PC, and Xbox Series X/S, with a release date yet to be set in stone.
[Source – GamesRadar]