Publishing powerhouse Electronic Arts has said that single-player games remain a “really, really important part” of its portfolio going forward.
EA spent a lot of time shoving multiplayer components into its games during the 2010s as well as focussing on fewer single-player offerings, but the success of Star Wars Jedi: Fallen Order seems to have reignited its faith in them. The studio has a number of single-player titles in the works, including Dead Space Remake, Dragon Age: Dreadwolf, and Star Wars Jedi: Survivor.
Touching base on single-player games in its latest earnings call earlier this week, EA’s CEO, Andrew Wilson, commented:
Our players, on balance, they have these core motivations—inspiration, escape, social connection, competition, self-improvement, creation—these things that bring us together as players of game. And the creation of worlds, the building of characters, and the telling of stories is really important in the fulfilment of some of those motivations.
When we think about our portfolio and we think about building it out, we really think about it on two key vectors. One, how can we tell incredible stories? And two, how can we build tremendous online communities? And then how do we bring those two things together?
So, when you look at our portfolio, what you should be looking for is, how are we doing that? How are we building these worlds and telling these stories? How are we developing global online communities? And how are we bringing those two things together for the fulfilment of motivations?
Multiplayer games still remain an important part of EA’s portfolio, least of all Apex Legends, which has proven a huge success since its launch in February 2019 and is still going strong with regular content updates.
[Source – VGC]