The game director behind Skull & Bones has revealed during a chat with TrueAchievements that the upcoming pirate romp is “not a narrative game,” with the focus more on the player’s own experiences rather than a massive overarching story.
Skull and Bones is not a narrative-driven game. We have narrative pieces – in the game, you’ll meet important NPCs called Kingpins which have their own stories that you’ll learn as you develop rapport with them by taking on contracts with them.
There is an underlying story to the game with which we build the entire world lore, but that’s not the main focus. We want players to create their own stories and be able to choose the type of pirate they want to be.
That being said, what drives you through the progression system which we call Infamy, is the fact that you will gain access to blueprints in the game which will give you different types of ships, weapons, and armours, and you’ll need those as you move and explore around the world to be effective against new foes.
Elsewhere, Ryan Barnard touched on the gameplay, saying the while Skull & Bones is “mainly a naval game,” the game offers “many different outposts to discover as a player,” such as encampments and hidden treasure, so there will be some land-based shenanigans too.
Skull & Bones is due for release on November 8, 2022 for PS5, PS4, Xbox Series X/S.