Sledgehammer Games hiring for ‘hyper realistic’ Call of Duty 2017

Sledgehammer Games has started hiring for its next Call of Duty title, due in 2017.

According to a job advertisement for a VFX Artist, the studio’s next entry in the multi-million selling shooter franchise will have a focus on ‘hyper realism,’ with the candidate working with the team to create high-end, real-time effects.

Have a look at the job description below:

The VFX team at Sledgehammer Games is looking for an experienced and passionate Senior VFX artist to join our AAA team.  In this position, the artist will work closely with the Lead VFX Artist, Art Director, Technical Art Director, Lighting and Design team to create the most exceptional real-time effects with a focus on hyper realism for our next Call of Duty game.”

In addition, Sledgehammer is working to maintain a constant 60fps with the “limitations and performance of current generation hardware (Xbox One, PS4)” in mind. The company currently has more than 40 jobs pertaining to the next Call of Duty available.

Call of Duty currently rotates on a three-year development cycle between Sledgehammer, Infinity Ward, and Treyarch. With last year’s Call of Duty: Black Ops 3 having been developed by Treyarch, it’s Infinity Ward’s turn for this year’s instalment, with Sledgehammer, as mentioned, following in 2017. 

Right now it’s unknown what type of Call of Duty Infinity Ward is creating, although the last title it developed was Ghosts back in 2013, which was an all-new Call of Duty not based on any current series. Could it be revisiting the Modern Warfare franchise? Or something new perhaps? 

As for Sledgehammer Games, there’s speculation it is continuing the Advanced Warfare brand that started with 2014’s Call of Duty: Advanced Warfare, although nothing is for certain at the moment. Regardless, expect to hear something on this year’s Call of Duty within the next few months.