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Sniper Elite 5 Update 1.23 Patch Notes Revealed For Season 2 Content

Rebellion has zoomed in on the Sniper Elite 5 update 1.23 patch notes for you to tag, which comes with support for Season 2.

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Troops,

As those eagle-eyed snipers among you will have already noticed, we’ve also just soft launched Beta versions of dedicated servers to Sniper Elite 5. With that in mind, we wanted to share exactly how this brand new server system will function in contrast to the dedicated servers you’re used to using in Sniper Elite 4.

We’ve now introduced Rebellion-hosted servers which will roll out in limited US and EU regions in Beta initially, with a view to fully launch in the coming months. In an effort to overcome some technical barriers new to Sniper Elite 5 and to create a smoother online Multiplayer experience, we’ve completely overhauled the previous server system.

These servers will still successfully support crossplay but will also maintain a trusted, reliable environment with sufficient bandwidth and regular map rotations. This will combat some of the challenges of peer-to-peer hosting like hosts quitting early or laggy game connection and will eventually support more Community control for online play. Access to the dedicated servers is available via the Custom Games screen only, where you’ll find a new column to help players clearly identify which servers are ours. The server names are listed below:

EU Servers:

Blue Viper

Kraken

Chevalier

Jaeger

Neptune

US Servers:

Fairburne

Ghost

Cobra

Detroit

Overlord

Whilst these servers will not allow you to adjust map selection, change server names or ban other players, we hear your requests for more community control in a server environment and are actively exploring ways we could support this in future releases. Given the Beta status of this initial release, we encourage all Community feedback as we continue to build on this system for Sniper Elite 5 and future titles.

Campaign:

War Factory – Player is no longer able to get stuck outside of the boiler building.

War Factory – Ehrlich conversation in Storage Yard area no longer contains a punctuation error when the “Phantom” is mentioned.

Liberation – Framerate drop around the Southern Town area no longer observed.

Festung Guernsey – Destroy the Kraken Prototype – The objective ‘Destroy the kraken prototype’ no longer remains active after destroying the facility.

Festung Guernsey – Destroy the kraken Prototype – ‘Overload The Pressure valve’ method correctly disables after completing the objective with ‘Setup a Chain reaction’ method.

Festung Guernsey – Player no longer hangs underground and falls out of the map while walking on the rubble present near the shed located near Mirus Construction.

Conqueror – Workbench now appears on map.

Conqueror – Clipping through ground no longer occurs after grenade use.

Multiplayer:

Landing Zone – Improper collision is no longer observed around the stone boundary wall.

Landing Zone – Player no longer gets stuck in the house in front of the church.

Error code (11202) no longer triggers and returns players to front-end after being in multiplayer for extended periods.

Custom lobby rulesets “Head Hunter” and “No Melee” no longer read as “Do Not Translate” (GER/FRE/ITA/SPA/JAP/SCH/TCH).

Pest control – Player no longer able to get stuck in-between supply crate and wall.

Tides of war – The command post marker no longer appears to shift incorrectly in the lobby screen of the ‘Tide of War’ map.

Tide of War – Map is no longer partially greyed out in the area around the resistance safehouse.

Bandages – Player can now switch to bandages while in the incapacitated state.

Player is no longer removed from gameplay with the message “The host has left the game 12002”.

General:

Point of interest markers no longer remain on the map despite discovering the area/obtaining the item marked.

Loadout and Customisation – Localisation – Missing translation for Leather Pad attachment now present (FRE, SPA, ITA, SCH, KOR, TCH, GER).

The Sun now appears correctly in daylight levels across the base Campaign + Survival, AMP and Shooting Range.

The appropriate D.L. Carbine reload animations are now observed while moving in normal and crouch position during gameplay.

[Source – Sniper Elite 5 Patch Notes]