Sony Interactive Entertainment isn’t just focussed on making its first-party output a quality experience for PlayStation owners; the format holder also wants to make its hardware the best place to play when it comes to third-party offerings, too.
That’s according to Shawne Benson, Sony’s Head of Third-Party Portfolio and Acquisitions, who told GamesIndustry.biz that , “there’s room for exclusives where it makes sense, obviously, but really the focus – especially with a digital distribution model that is more prevalent than in generations past – is that there are different types of gameplay out there.”
Benson added that it’s crucial to make the PlayStation version of a game the best, more so than any exclusivity deal. “What kind of innovation can they apply with the haptics in the DualSense or the adaptive triggers? What could they do with 3D audio in the sound design of a game, etc? So there’s a lot of things we could do and then create marketing stories around, and that’s where some of these partnerships for multiplatform games really focus.”
PSVR 2 presents a slightly different challenge, Benson notes, as “we definitely are still in this ‘raising tide helps all ships’ mindsets for the VR ecosystem, so it’s not the same kind of competitive landscape as it is, say, in the console space, kind of ‘flat’ gaming experience.”
Speaking of PSVR 2, you can read our full verdict on Sony’s latest piece of gaming tech here.
[Source – GamesIndustry.biz]