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Sony says PS3 was a ‘beast of hardware,’ but difficult to develop for

The PlayStation 3 was a technical powerhouse but ultimately a tough nut to crack in terms of game development, the head of Sony Interactive Entertainment Worldwide Studios (SIE WWS) has said.

The PS3 was a beast of hardware but it was difficult to make games on in general. How could we have changed it? It’s a really difficult question [to answer]," Shuhei Yoshida told Gameswelt.

Elsewhere, the likeable executive touched on the rumored demise of traditional video game consoles, suggesting it’s dangerous to predict the future. Maybe someone should have a whisper in Michael Pachter’s ear, eh? 

"The analysts were very talkative about the end of console generations or something like that before the launch of PS4 and Xbox One, but console games are as popular as ever. I think it’s dangerous to talk about the future, this industry is moving so fast and it’s part of the reason that people are so excited to be able to enjoy something that different and unexpected. I’d rather not predict anything like that," he said.

PS3 fails to match PS2’s success, but it’ll still be remembered as a powerhouse

The PS3 was released in November 2006 in the U.S. and Japan and arrived in European territories in March 2007. As such, it was playing catch-up with Xbox 360 for much of its life.

The system was powered by Sony’s proprietary Cell technology, which afforded some impressive technical muscle, although console’s notoriously tricky architecture proved a sticking point with some developers early in the PS3’s lifecycle. 

Indeed, this is most evident in early third-party titles, which suffered from some noticeable issues in comparison to their Xbox 360 counterpart. 

Things improved markedly towards the end of the last generation however, which was helped greatly by two hardware revisions in the shape of the PS3 Slim and PS3 Super Slim. Games like The Last of Us showcased just how much developers were able to squeeze out of the console seven years after its release.

PS3 wasn’t the runaway success that its predecessor might have been, but it still proved a huge commercial success, shipping over 80 million units by the time PS4 launched in late 2013.