Sony snaps up Sucker Punch

Sony Computer Entertainment Worldwide Studios (SCE WWS) announced today that it has acquired Sucker Punch.

As a result of the acquisition, Sucker Punch, who is best known for its work on the critically acclaimed inFamous series, will now develop titles exclusively for PlayStation platforms.

Speaking on the move, Shuhei Yoshida, head of SCE WWS, commented,  “Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family.”

“The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3′s history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year.”

“It’s just been such a productive and enjoyable relationship for us that I think that in all of our discussions the only group we really seriously entertained doing this kind of a transaction with was Sony,” added Sucker Punch’s Brian Fleming, during a chinwag with CNBC.

“I’d be lying if I said other groups weren’t interested in a group like Sucker Punch,” commented SCE WWS U.S. boss, Scott Rohde.

“The bottom line is, when you’ve got a group that’s been as successful as Sucker Punch, we want to ensure that we keep them in the fold. It’s that simple. It’s hard to find high quality developers like these guys.”

Sucker Punch is busy beavering away on a new IP for PS3 following the release of June’s inFamous 2.