Square’s Takai-san prefers developing on Xbox 360

Speaking in the latest issue of Official Xbox Magazine UK, Last Remnant director Hiroshi Takai has said that he hopes his next project with Square Enix will be on the Xbox 360 as it’s easier to develop for than PlayStation 3.

"It’s been the team’s first time working with Xbox 360 and the Unreal Engine," Takai said. "In both cases the experience has been a positive one. In fact, as we’ve only just finished work on Last Remnant I don’t even know what my next project is going to be at Square Enix. However, I’m very much hoping it’ll be for Xbox 360 as it’s been a lot easier to work with than PlayStation 3."

Our concern with this statement is that the Last Remnant was built using the Unreal Engine, and, looking at the history of Unreal Engine titles that have appeared on the PS3 and the technical issues that follow, you have to wonder whether it’s the console or perhaps the development tools.

The following list is but a few PS3 titles utilizing the Unreal Engine that have either suffered delays or canceled outright; Blacksite: Area 51, Stranglehold, The Last Remnant, Turok, Destroy All Humans! Path of the Furon, Frontlines: Fuel of War.