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Star Wars Battlefront major update brings weapon balancing tweaks

DICE has released a meaty new patch for Star Wars Battlefront, bringing with it a wealth of balance changes for the science-fiction shooter.

As reported earlier on PSU, the update also offers a host of new content, including new maps, character skins, and daily challenges. It all forms part of DICE’s new DLC plans for the PlayStation 4, PC, and Xbox shooter, which includes both paid and free goodies on a monthly basis.

However, there’s also a boatload of balance changes for you to to digest for the shooter, which we’ve included below. Read our full review of Star Wars Battlefront on PS4.

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Additional Content/Functionality

Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)

Hoth Luke Skywalker skin added

Hoth Han Solo skin added

Private match functionality added

Daily challenges added

Setting for actively choosing server site added

 

Weapon and Star Card changes

EE-3 Explosive shot damage decreased from 10 to 4 per shot

SE-14C Explosive shot damage decreased from 10 to 5 per shot

Homing Shot lock on time increased from 0.4 to 1.5

Homing Shot lock on distance decreased by 10 meters

Homing Shot projectile speed decreased from 30 to 23

RTC-97 overheat value is increased by 8%

Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)

Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)

ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)

Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)

Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)

Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)

Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)

Cycler Rifle bullet dropoff reduced

Cycler Rifle damage increased from 90 to 100 at close range (10 meters)

DL-44 overheat tweaked and fire rate changed from 250 to 180.

Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%

Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10

ION Torpedo lock on range decreased from 600 to 500 meters

Smart Rocket lock on range changed from 1000 to 500 meters

RTC-97 spread is increased when firing for a longer period

Scan Ping tweaked to have 50% shorter spotting time

Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)

Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35

Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7

 

Vehicle Changes

Starfighters pickups have a 20 second respawn delay

T-47 Airspeeder pickups have a 10 second respawn delay

Millennium Falcon and Slave I health decreased by 30%

 

Game Mode Changes

Removed a turbolaser on Sullust which could be used for spawn killing

Turbolaser respawn time has been increased with 15 seconds

New friend zones and additional spawn points for Supremacy maps

New friend zones and additional spawn points for Walker Assault maps

New friend zones and additional spawn points for Turning Point on Jakku

Bugfix for crashing instantly when spawning in a vehicle on Jakku

Fighter Squadron hero vehicle pickups have more randomized timing

Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server

Updated spawn management between big and small game modes

Reduced the match bonus for Blast from 2000 to 1000

Reduced the Win bonus for Blast from 750 to 500

Increased the Match bonus for Hero Hunt from 1000 to 1750

Reduced the Win bonus for Hero Hunt from 500 to 250

Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10

New game mode minimum player count threshold: Walker Assault 20, Supremacy 20, Dropzone 4, Blast 4, Cargo 4, Fighter Squadron 4, Hero Hunt 4, Droid Run 4, Heroes Vs Villains 4, Turning Point 20

 

Hero Changes

Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters

Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters

Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maximum damage increased from 1 to 1.2 meters

Boba Fett missile doesn’t lock on anymore

 

Bug Fixes

Stun inducing attacks now properly trigger stun animation loop

Fixing an issue where melee’ing at nothing completly stopped your movement

After the transition from the AT-AT the user screen could remain black, this is now fixed

Several instances of rocks that players could get stuck on have been fixed

Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle

Survival weapons behaved differently than MP, now brought in-line

Jakku – Invisible collision located on the landed Rebel transport ship

Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast.