Speaking at the Star Wars Celebration, Visceral Games’ Amy Hennig revealed that the ultimate goal behind the studio’s hotly anticipated Star Wars project is to make players feel as though they are playing through one of the films in the action-packed science-fiction series.
Hennig, who previously worked at Naughty Dog and was the driving force behind the Uncharted writing team, said that the game will channel the swashbuckling nature of Nathan Drake’s action-adventure franchise.
"The process that I’ve been using is really similar to what I did with Uncharted, to be honest,” said Hennig. “If you’re trying to re-create that classic–in [Uncharted’s] case–pulp action adventure experience, you need to deconstruct the films so you know how to reconstruct them in an interactive context as gameplay.
“The end goal is by the time the player has finished playing they feel like they really did play a Star Wars film. So I’ve done the same thing for Star Wars. What does that mean? It’s getting the structure right. It means you have to understand where the act breaks fall, where all the obstacles and reversals fall, and the set-pieces. [You need to know] what are all the component parts that make up a Star Wars story.”
She added: “It’s what my writing partner Todd calls ‘breezy urgency’, the idea that there’s a sort of swashbuckling charm to the thing, there’s humour and buoyancy. At the same time there’s stakes and jeopardy.”
Visceral Games’ Star Wars title is currently slated for a release in 2018, with our first look at the game appearing at E3 last month.