Speaking during an interview with GamesRadar+, Star Wars Jedi: Survivor design director Jason de Heras has explained why the team allowed protagonist Cal to keep his abilities from the previous game. In short? It’s because they didn’t want you to ‘go back’ and feel like a Palawan again.
We knew we wanted his skills to continue in Survivor, and that was one of the challenges,” he said, adding that foes had to be “challenging,” but Cal needed to keep his Fallen Order powers. “We had to kind of tweak enemies to handle his new powers from the start.”
We don’t want to take away those moves, because they feel good. You can’t go backwards, and feel like a Padawan. It has to feel that the power level is the same, but also, you have to reach another level.
Meanwhile, senior director of production, Kasumi Shishido, commented:
It’s been five years since Fallen Order, and we want the player to feel like Cal has been through a lot. He’s no longer a Padawan. So when you come back and pick up the controller, we want to make sure that it’s accessible for people who haven’t played Fallen Order – that’s kind of tied into the tutorial.
Star Wars Jedi Survivor is scheduled for release on PS5, PC, and Xbox Series X/S on April 28, 2023. You can read our hands-on preview of the game here.
[Source – GamesRadar]
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