Capcom has delivered a massive list of balance changes for Street Fighter 6 in its latest update, as well as implementing various tweaks to key areas such as collision detection, regular throws, and perfect parry among others. You can read the full list of details in the Street Fighter 6 update 1.016 patch notes below.
Street Fighter 6 was released for PS5, PS4, PC, Xbox Series X/S, and Xbox One in June 2023, and has received robust post-launch content ever since with new seasons that introduce additional characters to the roster. You can read our full review of Street Fighter 6 here.
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Universal Adjustments
- Normal Throw: Extended active frames when the throw hitbox contacts a character leaving the ground. This change does not apply to command throws.
- Perfect Parry: Multi-hit attacks can no longer be canceled after the first hit when Perfect Parried.
- Crouching Heavy Kick: Increased recovery and reduced pushback on block for Jamie, Ken, Cammy, Akuma, and M. Bison.
- Jump Cancels: Adjusted mechanics to prevent avoiding normal throws followed by special move counterattacks. Command throws remain unaffected.
Bug Fixes
- Collision Pushbox Behavior: Resolved unexpected movement in corners when switching positions with airborne opponents.
- Super Armor Hitbox: Fixed an issue where non-super-armored parts absorbed attacks during hitstop.
- Overdrive Arts: Corrected visual priority for Overdrive effects during Burnout recovery.
You can view the full list of balance changes on the official Street Fighter 6 website here.