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Team Bondi used PS3 as lead platform for L.A. Noire

L.A. Noire was created using Sony’s PlayStation 3 as the lead platform and later ported over to Xbox 360, developer Team Bondi’s revealed.

The hotly-anticipated thriller was originally pegged as a PS3-exclusive, before Rockstar parent publisher Take-Two announced plans for 360 version back in 2008.

"For this project, we led on PlayStation 3, and in a way I think that’s what most people are doing,” Team Bondi boss Brendan McNamara told 1UP. "We found out that people were doing 360 and then trying to get stuff across to PS3 and were struggling with it.”

"There seems to be less of a struggle to go the other way, I think. You hear things that you have to put a lot of effort into on PS3 and get it up and running pretty quickly on the 360. Then, like everyone else you have to scramble to get your framerate up."

As for why Team Bondi opted to make a 360 version, McNamara pointed to the fact the Aussie dev has a history of dipping its toes into the multiplatform pool.

"I think it was an obvious decision. We’d always been — apart from Psygnosis which was for Sony — we always made multiplatform stuff. But essentially, for some 10 years at Sony, we were an internal shop. We knew the PlayStation 2 and PlayStation 3 stuff pretty well, and for us it was a change. But for Rockstar they’d done a lot of that."

L.A. Noire will be released in North America on May 17, with a European launch following on May 20.