Konrad Tomaszkiewicz, director on Rebel Wolves‘ upcoming The Blood of Dawnwalker, has revealed during an interview with The Game Business that he’s “really comfortable” with comparisons between his game and CD Projekt RED’s The Witcher 3: Wild Hunt.
“Really comfortable. I feel really confident about our game,” he responded, when asked about if he’s comfortable with such comparisons. Tomaszkiewicz also spoke about the design process behind The Blood of Dawnwalker, and how the team wanted to “push the boundaries of AAA RPGs by adding some risky stuff.”
The problem in this industry sometimes is that people opening companies are thinking [too much] about how to make money. This is a really cold approach for the games. You cannot create art like this.
I gathered around me people who love RPGs, and from the beginning we knew that we wanted to create story-driven, open world games with some twists. Opening a new company to do exactly the same things we did in the past is a problem, because we’ll not feel that we’re evolving, or developing ourselves. It was really important for us as artists. We want to push the boundaries of AAA RPGs by adding some risky stuff, which gives you more immersion, more emotions, and a different feel when you play.
The Blood of Dawnwalker is scheduled to launch for PS5, PC, and Xbox Series X/S in 2026. The game takes place in the 14th century, specifically a fictional kingdom known as Vale Sangora. The location plucks influence from Eastern European folklore, and sees players controlling Coen, who has been hit with a vampiric curse while attempting to save his family within 30 days.
[Source – The Game Business]
