CD Projekt RED has issued a fresh update for The Witcher 3: Wild Hunt – Remastered across PS5, PC, Nintendo Switch 2, and Xbox Series X/S, which comes packing a range of fixes across areas including gameplay, user interface, and visuals. Among the fixes include an issue where Geralt’s stamina would be drained fully when sprinting and dodging simultaneously, as well as a bug that saw players able to throw a bomb even if the option is disabled. On the graphical side of things, CDPR has made various improvements to ray-tracing, path-tracing and other effects. You can read the full details in The Witcher 3: Wild Hunt – Remastered update 5.01 patch notes below.
The Witcher 3: Wild Hunt – Remastered is now available for PS5, PC, Switch 2, and Xbox Series X/S, with existing owners of the game able to grab the upgrade free of charge. This remastered version of 2015’s critically-acclaimed fantasy-RPG includes a host of improvements such as enhanced visuals, an overhauled skill system, and numerous quality-of-life additions. You can read full details here.
Gameplay
- Fixed an issue where the “Automatically Apply Blade Oils” feature would work only if enabled during the current game session.
- Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
- Improved ladder interaction animations.
- Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
- Fixed an issue where Vesemir would repeatedly say the same line if Quen was cast multiple times.
- Fixed an issue where dodging could have an unintentionally delayed response.
- Fixed an issue where it was possible to throw a bomb even if the option is disabled.
- Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
- Added damage reflection to the Exploding Shield skill.
- Fixed an issue where Geralt’s Stamina would be fully drained when sprinting and dodging at the same time.
UI
- Fixed an issue where the “You’ve gained an ability point!” pop-up could stay stuck on the screen.
- Fixed input hints flashing for a brief moment on the meditation screen.
- Fixed an issue where the Potions tutorial didn’t appear after accessing the Consumables tab.
- Fixed some misaligned progress bars in the UI.
Consoles
- Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
- Made various optimizations to improve performance.
- Fixed an issue where settings on PlayStation 5 would reset every time the game was launched.
- The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.
- Fixed issues with incorrect frame rate limits in different graphics modes on the base PlayStation 5.
- Ukrainian text localization is now available in all regions.
Other
- Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
- Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
- Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn’t appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
- Fixed an issue where foliage did not react to collisions.
- Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
- Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.
[Source – The Witcher 3: Wild Hunt – Remastered Patch Notes]
