Respawn Entertainment has been busy chucking coal into the Titanfall 2 hype train ahead of its much-anticipated reveal at E3 next week.
Speaking on the official Twitter account for the popular mech-action franchise, the developer did a pretty decent job at building up fans’ anticipation of the upcoming sequel, although wouldn’t be drawn into letting slip any new details ahead of its full reveal.
Well, that’s not strictly true. It did divulge that movement will be an important part of Titanfall 2 as was the case with its predecessor. That’s all you’re getting, though.
Check out some of Tweets below.
@more_soap Movement was a huge part in Titanfall. Expect the same in Titanfall 2. 😉
— Titanfall (@Titanfallgame) June 3, 2016
@firestarness So great to hear. We think Titanfall 2 will steal the show. Definitely, do not want to miss our reveal! 😉
— Titanfall (@Titanfallgame) June 3, 2016
@RobbyHoward11 We love your excitement! Titanfall 2 is going to be huge! What are you hoping to see in Titanfall 2?
— Titanfall (@Titanfallgame) June 3, 2016
Titanfall 2 to release on PS4 before Christmas 2016
Publisher Electronic Arts has confirmed that Titanfall 2 will be released on PlayStation 4, PC and Xbox One in Q4 2016. Specifically, the game will be released between October 1 and December 31, 2016, and within three weeks of Battlefield 1.
Despite the fact both games will be released in close proximity to one another, EA isn’t too worried about them clashing. In addition, the company is equally confident about releasing the titles in the same competitive zone as Call of Duty: Infinite Warfare
The original Titanfall was released for the Xbox One and Xbox 360 in March 2014, and was one of the first major exclusive titles available for Microsoft’s current-generation system. The sequel brings the franchise into multiplatform territory for the first time.
Titanfall sees gamers hopping into the boots of foot soldier pilots who are able to command massive, mech-style exoskeletons. Set from a first-person perspective, the game takes place on war-battered colonies at the Frontier fringe of space exploration, eschews a traditional offline campaign in favour of an online-based adventure.
