In an odd turn of events, and despite an admission to the contrary just a few days previously, Executive Producer Scot Amos has confirmed that the PlayStation 4 version of Tomb Raider: Definitive Edition will, in fact, be running at 60 frames per second (via Videogamer).
Speaking at a GamesRadar livestream of the game last night, Amos said: "Looking here, this is the PS4 version running at 60FPS, again at 1080p.’’ "That’s awesome for that to be able to showcase because when you get your hands on it you can feel it.’’
Amos made no mention of the Xbox One version, sparking rumours that the game will be running at a significantly lower rate to that of its next-gen counterpart. A report made by Rocket Chainsaw, seemingly confirms this with the website concluding that, ‘’the Xbox One build can technically reach around 45 fps, though this performance is generally only achieved during the most empty, simplest environments. For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps."
This comes after several Xbox One next-gen launch titles suffered from a gulf in resolution when compared to that the PS4; both the Xbox One versions of Assassin’s Creed IV: Black Flag and Battlefield 4 suffered from lower resolutions whilst the PS4 was patched to run natively at 1080p and 900p respectively.
What do you think of the news? Does it sway your decision to jump back into Tomb Raider once again? Let us know below.