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Torment Tides of Numenera day-one update, patch notes detailed

torment tides of numenera patch notes

The Torment Tides of Numenera day-one update is a big one, weighing it at 8GB. Though it could affect review scores if reviews launch ahead of release date, it looks like fans will be very happy with a range of significant tweaks and additions.

Check out the Torment Tides of Numenera patch notes:

GENERAL

  • Balance tweaks and improvements to combat, character system, abilities and skills.
  • Updated shop inventories and loot/economy balance.
  • Added a ‘Continue’ option to the main menu to load the latest save file.
  • Added reverb and environment sound effects to voices.
  • Numerous interface bug fixes and improvements.
  • Added visual effects to some areas of the user interface.
  • Added new sound effects to some abilities.

Character portrait fixes.QUEST & CONVERSATION

  • Updated the scripting in the Fifth Eye to fix some issues with the Eyes of the Adversary quest.
  • Fixed a bug that prevented most of the Philethis’ conversation responses from ever playing.
  • Updated the Qorro fight to prevent odd things when dying in the Reef later in the game.
  • Fixed an issue with the outcast Stichus not appearing correctly in the Underbelly after being rescued by the Stichus Automaton.
  • Updated the Foreman’s Brood quest so the proper ending plays.
  • Updated the points the hirelings move to in the nychthemeron fight so they correctly face the Nychthemeron.
  • Updated the cutscenes of Rhin first appearing so characters are facing and animating correctly.
  • Matkina only mentions the Sticha eggs if the player actually has one or more clusters in their inventory.
  • Minor dialog scripting updates to the head Chancing God cultist in Cliff’s Edge.
  • Added a small cutscene for when Ch’kekt gets other Sticha to rescue the Outcast Stichus.
  • Updated the One True Love quest so it progresses even if the player talks to Tranquility before and after.
  • Added an instigate point for the Clock in Circus Minor.
  • Updated Peliai’s dialog so the proper quest end node is reached after getting the sticha to relocate to the black spire and giving the eggs to Peliai.
  • Updated the Navigational Cortex removal dialog to allow the player to have the helmet analyzed after removing the Cortex and putting it back without having asked about the helmet beforehand.
  • Removed an unneeded duplicate objective in Stay of Execution quest.
  • Updated the structure/scripting of the Wayward Daughter quest.
  • Note to find the owner of the herder’s crook now only appears if the player is capable of summoning Erritis from the sphere.
  • Fixed bug where the player could ‘unlearn’ the whisperlock code.
  • Updated the Clock Fathom Portal unsealing and starting the A Wrested Mind quest.
  • Fixed the zoom for the cutscene of the nychthemeron teleporting.
  • Updated Peerless quest to require the disabling of the original drone.
  • Updated Piquo to be bigger when he’s convinced to get the operation to make his body bigger and stronger.
  • Fixed Ghostly Woman conditional on Tidal Surge response.
  • Updated the Covetous Hearts quest to handle doing most of the quest after already solved Dracogen’s quest.
  • Added a script to remove Bao when buying the hamster from Madelia Glittering.
  • Fixed Inifere’s description and made it consistent across multiple scenes.
  • Fixed bug where player could get multiple cloning spheres on epitaphs.
  • Updated the scripting in Caravanserai so Quijano does not get re-enabled after being sent to the Endless Gate if the Nychthemeron has been defeated.
  • Fixed a loot object in the Ascension exterior that was accessible from the bridge above it.
  • Updated some of the bridges and stairs in the Ascension to correctly start retracted.
  • Fixed bug where you could offer to sell Coty after he was killed.
  • Updated the Anchorage to disable the pit interaction if the Lascars either leave or are all killed.
  • Updated the scripting of the Murden translator’s dialog.
  • Fixed bug where you could tell Dracogen you failed to get the Cortex.
  • Updated the scripting of Herja at the Newborn Maw to make her cutscene play more reliably.
  • Added reactivity for Aligern’s endings.
  • Fixed a case where the Beloved Slave quest isn’t complete but the player tries to send Rhin to the House of Empty Time.
  • Numerous miscellaneous conversation fixes and updates.

GAMEPLAY

  • Added an interaction object for the examinable for the ledge machine in Cliff’s Edge so it can be interacted with properly.
  • Made Artaglio’s Hair and Artaglio’s Essence quest items.
  • Updated the Beads of Mother Temaz to no longer be a quest item so it can be sold.
  • Opportunist ability shouldn’t attack enemies who aren’t in combat anymore.
  • Dead party members can no longer assist on difficult tasks.
  • Fixed targeting with Hypercoolant Spray item.
  • Improvements to tracking the state of the Keep Your Friends Close achievement.
  • Ring of Entaglement now removes fettles gained from when original owner loses one.
  • Traitor’s Rings can now heal the user as well as other targets.
  • Contingent Subroutine triggers at percent threshold instead of 0, triggered by any pool dropping below that threshold.
  • Reduced bonus from Blood of the Elements.
  • Tweaked bonuses from Natural Charisma ability.
  • Updated the cutscenes of Loss-of-self jumping and getting pushed off the cliff in Cliff’s Edge.
  • Encroaching Darkness now deals correct amount of damage.
  • Add Compelled to immune fettles when immune to mind control.
  • Fixed a couple of small issues with Impressively Labeled Canister.
  • Blood of the Elements affects target rather than only the Last Castoff.
  • Fixed an issue interacting with Prata in Circus Minor.
  • Cypher Adept/Power Source checks for more kinds of permanent stat increases.
  • Fixed an issue with the stairs leading to Circus Minor from the Reef of Fallen Worlds which could cause the player to get stuck.
  • Improvements to scene transitions – players can now walk directly between most scenes without needing to use the transition point.
  • Updated the Ascension Cavern Interior so the new examinable for the energy field turns off when the field is disabled.
  • Switched remaining uses of Evasion and Willpower skills to straight Evasion/Will bonuses.
  • Fixed bug where Anamnesis info wasn’t updating player responses.
  • Fixed issue where Murden sentries in Old Slave Block were not added properly in combat.
  • Adjusted timing and frequency on party banters and voice barks.
  • Fixed illustrations for the end of the Oasis Mere.
  • Fixed Nycthemeron Blinded effect duration.
  • Better handling for dying in the Ascension.
  • Fix Bloom doors not opening and closing properly.
  • Voice reactions can now occur during conversations.
  • Party members will no longer banter while the player is dead.
  • Fixed Bericael’s appearance so that her head will appear properly.
  • Added option for the player to summon reflections to help during the Daughter’s Fathom fight.
  • Reflections no longer save their stats when exiting the party.

INTERFACE

  • Crisis HUD targeting improvements for abilities and items.
  • The Crisis HUD should now show ‘Unseen Enemy’ for unseen enemies only.
  • Fixed a few issues with the large and extra large text sizes causing text labels to disappear or overrun.
  • Improved control navigation during character advancement.
  • Fixed a color formatting issue with conversation options that featured icons.
  • Improvements to area of effect range indicators.
  • Improved interaction for looting dead bodies.
  • Added new loading screen tooltips.
  • Conversation window now centers its subject a bit better.
  • Enabled selection circles and name labels for hidden player characters.
  • Ensured that the camera tracks the player for abilities which require pathing.
  • Finishing a difficult task in a mere should no longer incorrectly advance the mere to the next page.
  • Improvements to quest and gameplay notification popups.
  • The Effort UI will now show effort bonus damage from additional sources.
  • Added a short fade in time on tooltips, barks, and examine text.
  • Improved intro movie quality.