In a move that’s sure to reignite ‘Resolutiongate’, Ubisoft has confirmed that its upcoming action-adventure title, Assassin’s Creed Unity, is set to be locked at 900p/30fps on both PlayStation 4 and Xbox One in an effort to ‘’avoid all the debates and stuff’’ regarding console parity.
Speaking to Videogamer, Ubisoft senior producer Vincent Pontbriand confirmed the news, citing the consoles’ CPUs as an issue when it came to the AI within Assassin’s Creed Unity.
"Technically we’re CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel,’’ says Pontbriand.
He continued: ‘’We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second."
The news follows a spate of debacles regarding console parity where the PlayStation 4 version of many multiplatform titles has been running at a full 1080p, whilst its Xbox One counterpart has lagged slightly behind.
We’ve taken to our Twitter to get your views and it’s not pretty.
@PSUdotcom Canceled preorder til i hear 1080p patch for ps4.
— Cem Kavakoglu (@CKavakoglu) October 6, 2014
@PSUdotcom If the objective is to generate *less* controversy than they haven’t done that have they? Strangling the ps4 ver doesn’t help.
— John-Paul Jones (@Bitsnark) October 6, 2014
@PSUdotcom Well, basically this sucks, and people have the right to vote with their $, no buy from me, to many games coming!
— Carlos Ramirez R. (@megabytecr) October 6, 2014
What are your views on the Assassin’s Creed Unity resolution debacle? Tell us your views in the comments section below.