Rob Heubner, a member of Nihilistic’s development team behind Resistance: Burning Skies, has said that developing for Sony’s new PlayStation Vita is not so different from developing for the PlayStation 3.
"We’re a PlayStation 3 company. That’s our engine, that’s out technology. And really, [Sony] were looking for PS3 developers to milk the power out of the Vita, and I think that’s definitely the right way to go because it’s got a lot of power," said Huebner when speaking with the PlayStation Blog.
"It’s got all the shaders, it’s got a lot of CPU, so it’s really not that big of a change for us to work on the Vita compared to the PS3," he added.
Announced earlier this week at GamesCom in Germany, Huebner has said that it is Nihilistic’s aim to make Resistance: Burning Skies a "no-compromises experience with all the elements you’d expect from a Resistance game."