News PS5 Saber Interactive Space Marine 2 Warhammer 40K Space Marine 2 Update 1.004.002 Warhammer 40K: Space Marine 2

Warhammer 40,000 Space Marine 2 Update 1.004.002 Adds Secondary Weapon, Primary Weapon Buffs & More

Saber Interactive has released the latest patch for Warhammer 40,000: Space Marine 2, which comes with some major additions including a new secondary weapon, as well as buffs for various primary weapons. You can read the full details in the Warhammer 40,000 Space Marine 2 update 1.004.002 patch notes below. Warhammer 40,000 Space Marine 2 launched for PS5, PC, and Xbox Series X/S in September, and you can read our full review here.

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Greetings Space Marines!

The 4.5 update for Space Marine 2 is now live! In addition to bringing a new Secondary Weapon to all players, Patch 4.5 provides buffs to a handful of Primary Weapons and addresses a number of bugs and connection issues. Read the patch notes below for the complete details:

PATCH NOTES

New Weapon: the Neo-Volkite Pistol

The Neo-Volkite Pistol, a powerful thermal ray weapon, is now available for the Assault, Vanguard, and Bulwark classes!

Unlike other weapons, the Neo-Volkite Pistol blasts a heat ray onto your enemies, dealing accumulative thermal damage. Focusing on one enemy will ramp up the damage—until it generates a localised explosion for huge damage to your target and all nearby enemies.

Please note that the Neo-Volkite Pistol will only be available in Operations mode for now as we continue to experiment with balancing in PvP. It will be added to Eternal War mode in our next major update alongside a new Operations map, a new enemy, and the Dark Angels cosmetics. Until then though, you’ll be able to try it out against your friends in the Battle Barge’s Sparring Arena!

BALANCING TWEAKS

Weapons (Operations mode only)

PLASMA INCINERATOR

-Slightly reduced amount of heat generated by normal and charged shots for versions:

  • Master-Crafted – Alpha
  • Salvation of Bakka – Alpha
  • Gathalamor Crusade – Alpha

-Fixed a bug that would cause several versions not producing heat at all.

BOLT SNIPER RIFLE

-Fire rate increased from 50 to 60 rounds per minute.
-Headshot bonus increased from x2 to x2.5.

OCCULUS BOLT CARABINE

-Scope added
-Headshot bonus increased from x1 to x1.33

BOLT CARABINE (SMG)

-Adjusted damage falloff curve : Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.

AUTO BOLT RIFLE

-Max ammo increased by 1 magazine for each version.

GENERAL FIXES

  • Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart
  • Fixed a bug causing the Sniper perk “Targeted Shot” to not work after swapping weapons.
  • Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
  • Fixed a bug preventing players from muting the others in PvP.
  • Fixed several perks not triggering correctly from enemy kills.
  • Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.

TECH IMPROVEMENTS

  • Crash fixes and general stability improvements.
  • Fixed server disconnects with unstable user connection.
  • General connectivity improvements.

[Source – Warhammer 40,000 Space Marine 2 Patch Notes]