Fatshark has shared the Warhammer: Vermintide 2 Winds of Magic 1.11 update patch notes for your viewing pleasure, which is now live for the PlayStation 4 version of the critically acclaimed title.
Warhammer: Vermintide 2 Winds Of Magic 1.11 Update Patch Notes
FIXES AND TWEAKS
- Added bots to Quickplay Weaves.
- Fixed an issue where the bots would be despawned way before they were replaced by joining players.
- Added field of view slider.
- Fixed various UI strings.
- Various crash fixes.
- Fix for missing localisation for one of the paintings.
- Fixed players being placed in to matches without being offered hero selection should their chosen hero be taken, resulting in players entering matches with the wrong hero.
- Fixed an issue where having too many enemies alive prevented completion of the ‘Cage Breaker’ challenge on Against the Grain.
- Fixed bots taking damage when they are teleported to you/a team mate whilst mid-air.
- Enemies, notably the Chaos Spawn and Rat Ogre (but this does apply to all enemies) will slowly nudge players who find themselves stood within the enemy unit, through expiration of a cloak ability or other such means. This fixes situations where enemy AI could not reach the player stood “inside” them.
- Fixed battle wizard career ability fire trail going further than the player travels. Fixed fire trail not appearing if player jumps over a gap in the navmesh* (*the path on which AI can travel)
- Fixed fire bombs not aggroing patrols if they step on the fire, now applying dots to enemies to alert them.
- Fixed an issue where the Achivement “Ride Together, Die Together” could not be completed on Legend difficulty.
- Changes the backstab trigger to calculate on clients instead of server
- Updated all hidden spawners on all levels to try and combat facespawning issues.
- Updates to enemy considerations to try and fight hyperdensity.
- Updates to horde spawning, primarily targeting ambushes.
- Fixes issue where the host hear the backstab indicator when bots are being backstabbed
- Updated how sweeps are calculated for:
- 1h Swords, Kruber and Sienna
- Dual Wield Daggers, Kerillian
- Dual Wield Swords, Kerillian
- Spears and Shield, Kerillian
- Spears, Kerillian2h
- Swords, Kerillian
- This should reduce the chance of getting Phantom Sweeps when playing at low fps and/or very high attack speed.
- Added Push/Block angle to weave melee weapons.
- An issue caused these to not display properly as an option that could be selected.
- Adjusted beastmen jump/climb up timers to reduce snappiness.
- Fixed missing sounds on Kerillian’s Shield+Spear.
- Fixed missing sounds for Bardin’s hammers.
- Overhauled the sound mix to improve enemy specials awareness.
- Removed spawn stingers for Ratling Gunner, Warpfire Thrower.
- Fixes hordes spawning without the horde music and ambience.
- Fixed an issue where enemies using the combo attack (Plague Monk etc) wouldn’t face their target.
- Beastmen and chaos ambush horde music now triggers earlier to give a better indication for the player when they are about to be engaged.
- Beastmen and chaos horde ambiance has been changed to the same effect.
- Fixed a case of super fast Gutter Runner behaviours. Seemed to be an interaction between assassin rats and edges in terrain/geometry.
- Keep us posted!Fixed some situations where patrols spawned too close to the player.
- Fixed an issue where Chaos Warriors sometimes could hit player that were very close behind them when performing their overhead cleave attacks.
- Fixed an exploit with Fire Walk and Slayer’s Leap which allowed some solid objects to be passed through.
- Bulwark’ Talent – Fixed an issue that caused the bonus damage to enemies you stagger to be applied to ranged attacks. Now only affects melee attacks.
HEROES
- Sienna – Battle Wizard – Flame Walk – She can no longer target her flame walk whilst airborne. This is mechanically unchained, but previously you could target whilst airborne but you couldn’t use the ability.
- Sienna – Battle Wizard – Kaboom! – Now applies the proper burning effect on both the start location and the target location.
- Markus Kruber – Mercenary – Blade Barrier – Fixed an issue where the talent could not be triggered if you had the talent “Enhanced Training” selected.
- Markus Kruber – Mercenary – Walk it Off! – Now refreshes duration if Morale Boost is activated while the damage reduction is active.
- Kerillian – Shade – Vanish – Changed icon of the invisibility buff to indicate that Kerillian is under the effect of Vanish.
- Saltzpyre – Witch Hunter Captain – The Unending Hunt – Fixed an issue that caused the the ability to refund 80% cooldown rather than the intended 40%.
- Saltzpyre – Witch Hunter Captain – The Unending Hunt – Fixed an issue where the cooldown would not be properly reduced while playing as a client.
- Saltzpyre – Zealot – Heart of Iron – Fixed the talent from not preventing death if the damage taken is greater than the total max health of the player.
- Bardin – Ranger Veteran – Firing Fury – Now refreshes duration of reload speed buff if triggered again.WEAPONS & MISC
- Crit Counter buffs of Mercenary and Zealot now show when they trigger.
- Empire Longbow – When zoom is held, will maintain zoomed in state instead of flipping in and out after each shot. Should yield a smoother experience when using the longbow.
- Bolt Staff – Fixed an issue where the second level of charge for the spear had less cleave than the first and third level of charge.
- Swiftbow – Increased headshot damage of charged attacks.
- Longbow – Increased headshot damage of light attacks.
- Longbow – Increased Body shot damage of charged attacks vs Berserker-class enemies.
- Fixed issues where critical hits dealt less damage to certain enemy types with certain weapons:Repeating Crossbows, Saltzpyre and Kerillian.
- Blunderbuss and Grudge-Raker, Markus and Bardin.
- Hagbane impact damage, Kerillian.
- Fireball Staff, Sienna.
- Bolt Staff, charge level 2 heavy spear attack.
- Flamethrower heavy attacks, Sienna and Bardin.
- Shield heavy attack slams, Markus and Bardin.
- Dual Axes push attack, Bardin.
- Flaming Sword claw attack, Sienna.
- Greathammer, Bardin and Markus.
- Cermonial Dagger – Heavy attack 1 chains slightly faster into heavy attack 2.
- Hagbane – Removed projectile penetration on charged shot to make sure it always creates poison cloud on impact.
- Fixed issue where the player wouldn’t respawn or take a really long time to respawn in the final arena part of a Weave.
MISSIONS
- Skittergate: Fixed a case of Skippergate.
- Skittergate: Fixed a cliffedge which had no hangledge and heroes whom fell there were just insta-killed.
- Skittergate: Bots should now behave a bit better around the ledges during the escape.
- Skittergate: Fixed various AI navigation and sticky locations.
- Athel Yenlui: Fixed a handful of sticky locations.
- Tweaked the end events of the following missions:The end events should be less punishing on higher difficulties, and slightly less challenging on all difficulties across the board.
- Convocation of Decay
- Fort Barkenbörken
- Skittergate
- Garden of Morr
- The Screaming Bell
- Righteous Stand
- Engines of War