Electronic Arts’ Patrick Soderlund has revealed that Star Wars Battlefront eschewed a traditional single-player campaign as the publisher didn’t want to miss the release of Star Wars Episode VII.
The publishing giant said that it was keen to have the science-fiction shooter out around the same time as the latest Star Wars flick, so a conscious decision was made not to include a campaign mode.
“We made [the choice] due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact,” said Soderlund, during EA’s Investors Day briefing.
Sadly, this decision would ultimately backfire in some respect, as gamers were very vocal about the lack of a campaign. In addition, the game’s Metacritic of 75 didn’t sit too well with EA, and it hopes this will be rectified with the sequel.
“I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game.
“So from that perspective, it’s a success. Are we happy with the 75 rating? No. Is that something we’re going to cure going forward? Absolutely.”