While Blizzard continues experimenting with ideas like expanded controller support and occasionally revisiting the long-running discussion around a potential console version of World of Warcraft, players seem far more excited about the studio’s recent efforts to make some of the game’s rarest legacy rewards obtainable again. The newly introduced achievement system, in particular, has already generated a noticeably warmer response from collectors and long-time fans alike – among those still chasing old mounts and elusive cosmetic rewards. And especially among players already preparing their seasonal WoW boost goals around the new Keystone Myth rewards.
Keystone Myth: How It Works
The achievement requires reaching 3,400 Mythic+ rating during Midnight Season 1. For reference, Keystone Master is 2,000, Keystone Legend is 3,000, and this new tier sits above both at 3,400. That puts it in roughly the top 0.5% of the M+ playerbase based on current rating distributions, so this is not a casual achievement by any stretch.
The reward is a Timelost Saddle, which you bring to Lindormi and exchange for a mount. The selection includes new mounts AND Keystone Master and Keystone Legend mounts from previous seasons. Blizzard hasn’t published the full list of which old mounts are available but the language in the patch notes says “previous seasons” plural, which suggests TWW and potentially earlier season mounts are included.
This matters because KSM and KSL mounts have historically been permanently exclusive to their season. Miss the TWW Season 2 KSM mount? T’was gone forever until now, apparently. The Timelost Saddle creates a path back to those rewards for players willing to push significantly higher than KSM ever required.
Blizzard included a dev note acknowledging that the 3,400 threshold might change in future seasons. Their reasoning is that M+ difficulty fluctuates from season to season and they want Keystone Myth to represent a consistent level of prestige rather than being locked to a number that might be too easy or too hard depending on the dungeon pool and affix rotation.
The Controversy (Because Of Course)
The community reaction is split along predictable lines. Collectors who missed old mounts are thrilled because they finally have a route to those rewards. Players who earned those mounts when they were current are less thrilled because part of the value of a seasonal mount is that it’s exclusive to people who played during that season.
Both perspectives make sense and I don’t think either side is being unreasonable. The 3,400 rating requirement does preserve some exclusivity since hitting that number is genuinely harder than the original KSM requirement of 2,000, so you’re not getting the mount for less effort than the people who earned it originally. But the emotional response of “I stayed up grinding keys until 3 AM on the last day of the season specifically because this mount was going away forever, and now it’s available again” is also completely valid.
My personal take is that the 3,400 bar is high enough that this doesn’t devalue the originals in any meaningful way. The number of people who can hit 3,400 is small, and they’re demonstrating a level of M+ commitment that arguably exceeds what was required to get the original mount. But I understand why people who value seasonal exclusivity are annoyed.
Umbral Champion: Top 1% Exclusive
The second new achievement is Umbral Champion: Midnight Season One, which requires ending the season with an M+ rating in the top 1% of your region. This one rewards an entirely new exclusive mount that has no alternative acquisition path.
There’s not much to say about this beyond noting that it exists and that the top 1% bar makes it inaccessible to the vast majority of players by design. If you’re the kind of player who can hit the top 1%, you probably already know who you are. If you’re not sure whether you qualify, you probably don’t. That’s not meant to be discouraging, it’s just the reality of percentile-based achievements.
The new achievement effectively creates a fresh market for high-end WoW boost services, especially among collectors who care more about securing legacy mounts than pushing competitive Mythic+ for its own sake.
Lindormi’s Glow: Built-In Route Helper
Not an achievement but it’s in the same patch notes section and worth mentioning. Lindormi’s Glow is a new toggle for tanks that highlights which enemy forces need to die to complete the dungeon’s count requirement, even outside of the Lindormi’s Guidance affix.
Tanks opt in by talking to Lindormi near the Timeways portal. When active, the highlighted mobs are visible to the whole party. This is basically a built-in version of the route planning that MDT has handled through addons for years, and I suspect the community reaction will range from “finally, thank you” to “this dumbs down routing” depending on how seriously someone takes their MDT routes.
Pushing for 3,400
If the Timelost Saddle is motivating you to push higher than you’ve pushed before, the window is the rest of Season 1. Starting this week rather than waiting gives you more time to build rating incrementally rather than trying to cram a 3,400 push into the last two weeks of the season when everyone else is doing the same thing and queue quality drops.
KingBoost’s Mythic+ carry services cover the full range from single key runs to targeted rating pushes. Whether you need to close a gap from 3,200 to 3,400 or want consistent key completions to build score across the dungeon pool, the service is available with selfplay or piloted options.
3,400 is a serious number. But for a mount you couldn’t get any other way? I think a lot of people are about to discover exactly how high they’re willing to push!


