Hello Games Says Getting No Man’s Sky To Support The PS5 Pro Was “A Tough Gig”
Hello Games’ engine programmer Martin Griffiths admits that getting No Man’s Sky to support PS5 Pro was “a tough gig,” check out the details here.
Read moreHello Games’ engine programmer Martin Griffiths admits that getting No Man’s Sky to support PS5 Pro was “a tough gig,” check out the details here.
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