Burnout Paradise "Bogart" update details
- Posted April 9th, 2008 at 11:14 EDT by
- 2,723 views
- 13 Comments
Criterion has always been a fan favorite for most racing enthusiasts in the gaming world and it isn't hard to see why. The developer is preparing to launch another major patch update for their online racer, Burnout Paradise.
As many of you already know, Burnout Paradise has had quite a few hiccups along the way during online play. Whether it is from server drops to a car's statistics not being registered, the problems have always been evident.
This week, details on the latest patch, dubbed “Bogart,” have finally been listed for users to get an idea of what to expect. The list itself seems to provide fixes for the majority of the issues gamers were experiencing during online play which will definitely add more stability to the title's offerings. Here is a list of what you can expect to be patched up come release on April 24.
The most complained about issues that have been rectified:
* PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
* The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems communicating with the rebroadcast server.
* Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win.
* Repeatedly joining and leaving a game with 8 players can cause the game to hang.
* Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
* East Crawford and Watt St achievements cannot be achieved if the player goes online and sets road rules before attempting them.
* Audio distortion when using 5.1 / DTS and looking back at the car.
* Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
* Total time driven in player stats would stick at 145 hours.
* VoIP connection problems with 8 player games. This is now live on the Paradise City servers.
Increased gaming experience additions:
* We fixed Head-on Takedowns as these seemed generally unfair and unrealistic. Unfair low speed Takedowns have now been eradicated.
* Increase online race timer timeout so players have a greater chance of finishing the race.
* Fix drifting bug when drifting and boosting. There wasn't any real control on the brake so players would grind around the walls of the corners. Giving you all better control of the car.
* Stabbing the boost has too much of a jerky behaviour in the car handling, when in Stunt Run.
* Surround sound fix - Centre speaker was 4dB louder, ruining the mix. The speech has now been positioned correctly.
* Increase the # of search results returned for online games.
* Increase Picture Paradise timer so it doesn't kick in so quickly.
* Post event ticker commentary is not now displayed for disconnected players.
* Show player the number of Complete Challenges easily by listing X/50 in the Challenges menu.
Other issues that definitely needed to be fixed:
* Instances where Barrel rolls were not registering correctly in Stunt Run.
* Takedowns online were not counting towards the Total Takedowns.
* Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
* Some instance where the Host couldn't change the game access if the game was created through an invite.
* Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
* Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues.
* Rich presence on 360 didn't change correctly when there is a change in the game parameters.
* Instances where Friends were not being displayed on the mini map.
* Some online race start points face the players in the wrong direction.
As you can see, they've done a lot of work in fixing up some of Burnouts more irritating problems. For all you Burnout fans out there, hitting ... (continued on next page)
- Page 1
- Page 2
Comments
-
-
-
Emo-Mercenary |
Clarky-132- 11:42am BST - April 9th, 2008
- 3
I stopped playing this game 2 months ago. But they really should allow the racer to restart the race instead of having to go all the way back to where the race starts. Pretty stupid Criterion, but I know you had your reasons.. wait? You didn't have ANY reasons.. >=-[
-
-
-
-
-
-
-
Jezer29 |
Jezer29- 3:32pm BST - April 9th, 2008
- 10
EA really F'd up this one.. Im a hardcore burnout fan and me or non of my friend who I've had since Burnout 3 play this $hit.. They need to bring back the original crash mode and leave the open world stuff to offline..And when your racing online you have a set course..Not this make 1 wrong turn and its a wrap business..
-
GreyFox666 |
GreyFox666- 9:02pm BST - April 9th, 2008
- 11
what about the Island... isn't that coming with it as well... i would like some more ground to cover...
-
-
Pablo0620 |
Pablo0620- 12:59am BST - April 10th, 2008
- 13
Jezer29 am i one of your hardcore Burnout friends cause my feelings and situation match your post perfectly. Also that open world, doesnt it make all surrounding the friggin same. Every where you go its pretty much the same where with the last Burnout titles you were in Rome one race and Paris the next, Miami after that, a city later...Paradise City all looks the same. MAKE A BURNOUT REVENGE AGAIN...that was the best racing game EVER





















































































Advertisement