Burnout Paradise "Bogart" update details

  • Posted April 9th, 2008 at 11:14 EDT by
  • 2,711 views
  • 13 Comments

Criterion has always been a fan favorite for most racing enthusiasts in the gaming world and it isn't hard to see why. The developer is preparing to launch another major patch update for their online racer, Burnout Paradise.

As many of you already know, Burnout Paradise has had quite a few hiccups along the way during online play. Whether it is from server drops to a car's statistics not being registered, the problems have always been evident.

This week, details on the latest patch, dubbed “Bogart,” have finally been listed for users to get an idea of what to expect. The list itself seems to provide fixes for the majority of the issues gamers were experiencing during online play which will definitely add more stability to the title's offerings. Here is a list of what you can expect to be patched up come release on April 24.

The most complained about issues that have been rectified:

* PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
* The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems communicating with the rebroadcast server.
* Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win.
* Repeatedly joining and leaving a game with 8 players can cause the game to hang.
* Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
* East Crawford and Watt St achievements cannot be achieved if the player goes online and sets road rules before attempting them.
* Audio distortion when using 5.1 / DTS and looking back at the car.
* Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
* Total time driven in player stats would stick at 145 hours.
* VoIP connection problems with 8 player games. This is now live on the Paradise City servers.

Increased gaming experience additions:
* We fixed Head-on Takedowns as these seemed generally unfair and unrealistic. Unfair low speed Takedowns have now been eradicated.
* Increase online race timer timeout so players have a greater chance of finishing the race.
* Fix drifting bug when drifting and boosting. There wasn't any real control on the brake so players would grind around the walls of the corners. Giving you all better control of the car.
* Stabbing the boost has too much of a jerky behaviour in the car handling, when in Stunt Run.
* Surround sound fix - Centre speaker was 4dB louder, ruining the mix. The speech has now been positioned correctly.
* Increase the # of search results returned for online games.
* Increase Picture Paradise timer so it doesn't kick in so quickly.
* Post event ticker commentary is not now displayed for disconnected players.
* Show player the number of Complete Challenges easily by listing X/50 in the Challenges menu.

Other issues that definitely needed to be fixed:

* Instances where Barrel rolls were not registering correctly in Stunt Run.
* Takedowns online were not counting towards the Total Takedowns.
* Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
* Some instance where the Host couldn't change the game access if the game was created through an invite.
* Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
* Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues.
* Rich presence on 360 didn't change correctly when there is a change in the game parameters.
* Instances where Friends were not being displayed on the mini map.
* Some online race start points face the players in the wrong direction.

As you can see, they've done a lot of work in fixing up some of Burnouts more irritating problems. For all you Burnout fans out there, hitting ... (continued on next page)

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Comments

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What are your thoughts?

  1. richkaos | richkaos

    • 11:26am BST - April 9th, 2008

    How about putting a god damnd fix in so you can re start a bloomin race without having to drive all the way back.

  2. Gomersoul | Gomersoul

    • 11:37am BST - April 9th, 2008

    how about adding crash mode as an online mini game instead of that showtime rubbish. and where are these free maps. if there was this much wrong with the game then it shouldn't have been released

  3. Emo-Mercenary | Clarky-132

    • 11:42am BST - April 9th, 2008

    I stopped playing this game 2 months ago. But they really should allow the racer to restart the race instead of having to go all the way back to where the race starts. Pretty stupid Criterion, but I know you had your reasons.. wait? You didn't have ANY reasons.. >=-[

  4. Doylah | Doylah

    • 11:50am BST - April 9th, 2008

    yeah i haven't played this game in a good while, they really need a restart feature thats my only problem besides  no split screen..

    such a shame i really liked burnout :(

  5. gingo | gingo

    • 12:28pm BST - April 9th, 2008

    psn id: gingo.... never really played much of this online, been unlocking cars in single player

  6. Aphexman

    • 12:59pm BST - April 9th, 2008

    i want steer with a d pad

  7. sandpunk

    • 1:00pm BST - April 9th, 2008

    i like how they set up this game. if they would have put a restart feature in the game it would have defeated the idea of having an open world envirment to drive in.

  8. stovich | TasteLikeBurning

    • 1:22pm BST - April 9th, 2008

    You got to be F'n kidding. Starting a race facing the wrong direction!? Good thing I opted to pass on this one. I like Criterion, but I think EA has infected their studio with lame since they acquired them.

  9. DarkJ3JB | DarkJ3JB

    • 3:01pm BST - April 9th, 2008

    Personally I don't even know how to play online.  I would love for someone to explain it to me.

     

    PSN: DarkJ3JB

  10. Jezer29 | Jezer29

    • 3:32pm BST - April 9th, 2008

    EA really F'd up this one.. Im a hardcore burnout fan and me or non of my friend who I've had since Burnout 3 play this $hit.. They need to bring back the original crash mode and leave the open world stuff to offline..And when your racing online you have a set course..Not this make 1 wrong turn and its a wrap business..

  11. GreyFox666 | GreyFox666

    • 9:02pm BST - April 9th, 2008

    what about the Island... isn't that coming with it as well... i would like some more ground to cover...

  12. IONIXX | IONIXX

    • 9:10pm BST - April 9th, 2008

    great update, but i dunno about anyone else but ive never experianced ANY of these issues, hey how about the fix that thing where if a player leaves wen a challenge is activated, it cancels the challenge?

  13. Pablo0620 | Pablo0620

    • 12:59am BST - April 10th, 2008

    Jezer29 am i one of your hardcore Burnout friends cause my feelings and situation match your post perfectly. Also that open world, doesnt it make all surrounding the friggin same. Every where you go its pretty much the same where with the last Burnout titles you were in Rome one race and Paris the next, Miami after that, a city later...Paradise City all looks the same. MAKE A BURNOUT REVENGE AGAIN...that was the best racing game EVER

Related information

  • Related game: Burnout Paradise

    Release date (US):
    January 22nd, 2008
    Developer:
    Criterion Games
    Genre:
    Driving - Racing
    Rank:
    31 of 1,462 Games
    Up 1 places (in last 7 days)

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