Dev admits problems with PS3 version of Dark Sector

  • Posted February 27th, 2008 at 06:47 EDT by Mike Harradence
  • 4,630 views
  • 39 Comments

Digital Extremes has admitted to encountering some substantial issues when developing the PlayStation 3 version of its forthcoming title Dark Sector, stating that the game was not “running as well as the [Xbox] 360” version.

Speaking during a demonstration of the game, Producer Josh Austin commented, “So, yeah, this is the PS3 version, umm… it looks just as good as the 360 version, which we’re very happy about.”

“Towards the end we started having some serious conversations about what we were gonna do, uh, but we ended up pulling it off, so we’re very proud of that”, he explained.

When asked to clarify these comments by an attendee of Ripten.com, Austin stated, “It was just not running as well as the 360.”

Fortunately though, as detailed above, development of the PS3 version has since progressed smoothly, and will launch alongside its Xbox 360 counterpart next month.

Stay tuned for more coverage on the game here at PSU in the near future.

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What are your thoughts?

  1. jicaley | UKMF-Jay

    • 6:49am GMT - February 27th, 2008

    How may times are we gonna hear this kind of thing!?

  2. Damodoomer

    • 6:50am GMT - February 27th, 2008

    Nobody cares about this. Report on the home open beta :P

  3. bigd0g

    • 6:52am GMT - February 27th, 2008

    I dont beleive him, dint sound like he beleived it him self..guess we ll have to wait and see

  4. GuitarMaster231 | Cody0705

    • 6:52am GMT - February 27th, 2008

    uhhm okay,

    we need to know this because...

  5. OmegaEqual

    • 7:04am GMT - February 27th, 2008

    This is not news.  It would be news if it caused a delay or something.  But reporting that they overcame a problem they were having is not news.

  6. swanky2167 | Sanguinary

    • 7:11am GMT - February 27th, 2008

    @ jicaley:  Until developers all start making PS3 the lead platform. 

  7. tretormenn | Sanguinary

    • 7:21am GMT - February 27th, 2008

    They should ask for consulting from Infinity Wards, Naughty Dog, Insomniac or any other successful game developers available on the street. Or may be Digital Extremes should consider to ask them to developed his software’s. Look like they are not that extremes.

  8. Alti | Alti

    • 7:27am GMT - February 27th, 2008

    sony made a machine that different than anythign developers ever had to work with. They shouldn've sent them all a tutorial or something X_X

  9. badz_ps3 | BAdz2363

    • 7:41am GMT - February 27th, 2008

    as long as it plays well when i get my hands on it..... i dont care about much else that happens in the dev process

  10. m29cool | m29cool

    • 7:47am GMT - February 27th, 2008

    here we go again....:(((

  11. djrussell | djrussell89

    • 7:54am GMT - February 27th, 2008

    How about they start talking about how hard it is to develop for the Xbox? Seriously.. they never talk about that. He!! i'd be willing to bet they encounted their fair share of the problems during its first year too.. but we never hear about that now do we? This is getting old.

  12. Ferre

    • 8:50am GMT - February 27th, 2008

    This was the first PS3 game they done, so it isnt strange that they had a hard time! The PS3 is great and powerful and the only problem for firste time programers is to understand how to use it. So dont take this as bad. The game works as good on PS3 as on the 360, so obviously they figured it out.

  13. MrSifter | MrSifter

    • 8:55am GMT - February 27th, 2008

    Thank God it's not a game I give a crap about.

  14. Soul_Reaver

    • 9:21am GMT - February 27th, 2008

    Problem here is very easy really to understand thing is 360 works just like pc with old technology its easy to make a game that works fine with it because every dev knows how to make a game on a PC and its nearly same on 360 but on other hand here is ps3 which is far more advanced technology that doesn’t work well on standard old stile the way they are used to make games so they need to learn how to work with something new and in process of learning everyone is bound to make mistakes so that was the problem with it. And not all devs are so good that they can make a game with new technology on first try.
    Then you see that davs complain about how ps3 is hard to work with or something else that sort in reality they are too lazy to work and prefer to go easy way with old technology or they are just not that good programmers as they want to be that’s all to it.

  15. Deusthousand | Deusthousand

    • 9:36am GMT - February 27th, 2008

    I am uninterested bout this game however cats saying they cant dev as good on the PS3 will soon die out. That was the same with PS2.Only a matter of time.

  16. D3v1lwqer23 | Deusthousand

    • 9:40am GMT - February 27th, 2008

    Well I guess its useful for us PS3 owners to know if its a piece of Sh!t or not, considering this is hotly anticipated, and people like me already dropped money on it.

  17. mojorisin

    • 9:40am GMT - February 27th, 2008

    Don't think developer's are "lazy" because they have problems with porting to the PS3.  That is just ignorant.  Many studios didn't have the PS3 development reasources they needed 2 years ago so they made their game first for the XBOX 360 then had to play catch up on the PS3. 

  18. xfrgtr

    • 9:42am GMT - February 27th, 2008

    "It looks just as good as the 360 version, which we're very happy about. Towards the end we started having some serious conversations about what we were going to do, but we ended up pulling it off, so we're very proud of that.

    "It was just not running as well as the 360," he added.

    Usually this'd be the bit where we rant on about how PS3 multi-platform problems should've been ironed out by now. But we've got the Sony version of Dark Sector right in front of us and it runs lovely, like. So there you are.
    http://www.computerandvideogames.com/article.php?id=183427

  19. reccodog | reccodog

    • 9:44am GMT - February 27th, 2008

    yea, ok. If they would stop doing the microsoft thing and took the time to work on the game, they wouldn't realese a bad game. Wich they are. 

  20. TekkenLord | HitMan00

    • 10:02am GMT - February 27th, 2008

    why didn't they just call sony guys and ask them for help. it's that simple. if you have a problem or you can't understand ask for help.

  21. Dmanishigh

    • 10:04am GMT - February 27th, 2008

    another weak developer.

     

  22. gingo | gingo

    • 10:17am GMT - February 27th, 2008

    psn id: gingo... i cant believe developers are still complaining about this when the answer is staring them right in the face.... have ps3 as the lead development, it worked extremely well with burnout and i cant understand why other developers aren't copying criterions great idea

  23. TwiSta | TwiSta

    • 11:42am GMT - February 27th, 2008

    Why are you bad mouthing this guy for stating it's harder to develop for PS3? I mean the amount of developers that have said this... they can't all be lying, can they?

  24. Redrider | Warhawk1

    • 11:45am GMT - February 27th, 2008

    Hard to say if this title HAD PS3 version problems or still HAS issues? If it HAD problems that are now resolved what is the point of the article with the exception that thie developer is still struggeling with PS3 development??

  25. Maxkiller | Maxkiller0

    • 12:09pm GMT - February 27th, 2008

    One thing they should never say that its cause of the ps3 that its not running well its cause of the creater  that does not know how to make it work well with the ps3 anyhow im looking to try this game out it looks like it will have a nice story to it :)

  26. Cesarcsrf | Cesarcsrf

    • 12:17pm GMT - February 27th, 2008

    well Sony also release at GDC the PhyreEngine which is a tool to make PS3 games.. so **** this guys...

  27. AclayPS3

    • 12:28pm GMT - February 27th, 2008

    I'm not surprised one bit. Dark Sector was a game that I was actually looking forward to a little bit but now I'm about ready to drop this game from my list of games for 2008. I'm not going to spend $60 on a second-rate game, I only spend my money on the best of the best.

    In my personal opinion, Digital Extremes needs to push the game back a few months so that they can perfect the PS3 version.

    Oh well, I'll just read the reviews on this game and see how it is, but I'm thinking that this game will get pretty average ratings (7.0 - 7.5)

  28. LittleB69 | MightyB69

    • 1:11pm GMT - February 27th, 2008

    >jicaley< until programmers get the hang of the memory, spu and streaming functions of the PS3.. after that you will hear nothing at all!

  29. iplayonlysony

    • 1:53pm GMT - February 27th, 2008

    what the he!! is wrong with you people.  The dev just said it looks just as good as the 360 version, and that he is happy about that.  Why are you guys so mad at him and saying you are dropping this game?  He figured it out.  Good for them. 

  30. InfernoReaper | GrimDarkling

    • 2:28pm GMT - February 27th, 2008

    Everyone just needs to shut up about the freakin Home beta.  There are plenty of people who want to know about it and PSU will bring it to us.  B!tching about it won't bring it any faster.

    ---

    As for the article...

    Now I'm worried.  Just because it looks the same doesn't mean it will run the same.  BlackSite was supposed to looks the same and we got the shaft.  And why would devs want to can something they already worked hard on?  Seems like a better investment to fix it, which they did, and I'm glad.

  31. SpikeDX

    • 4:21pm GMT - February 27th, 2008

    well fu<k me in the beard...

  32. phranctoast | phranctoast

    • 4:47pm GMT - February 27th, 2008

    This looks like an awesome mix between gears and re4. Digital Extremes used to make a lot of map packs for the ut games. They are very familiar with the Unreal Engine. Id go out on a limb and say,other than Epic themselves, no other developer knows the Unreal Engine like Digital Extremes. Expect this game to rival Gears.

  33. SamTheSkater

    • 5:22pm GMT - February 27th, 2008

    when will developers learn to use the ps3 as lead platform? those who have done this get fine results. i don't think i've heard of one that hasn't gotten good results with ps3 lead. good thing that EA switched to ps3 lead on dead space, very good.

  34. IRONMAIDEN

    • 5:37pm GMT - February 27th, 2008

    of course it wont run as well when you use old methods for future tech

  35. IONIXX | IONIXX

    • 6:21pm GMT - February 27th, 2008

    Im sick of hearing about this ****!

  36. Link64 | Link64

    • 6:37pm GMT - February 27th, 2008

    ps3 have more power but developers just don't wanna to taps the cell because that not possible on the 360 so they created equally.

  37. DnA19

    • 7:04pm GMT - February 27th, 2008

    well, uhhh, i guess i'll wait for a demo before i buy this game

  38. CB4 | tatti

    • 11:13pm GMT - February 27th, 2008

    Wasn't this game suppose to be a ps3 exclusive?

     

  39. DeadOnArrival06 | DeadOnArrival06

    • 2:20pm GMT - February 28th, 2008

    I really want this game, but I don't want it if it's going to be a shabby port that's inferior to the 360 version. !

Related information

  • Related game: Dark Sector

    Release date (US):
    March 25th, 2008
    Developer:
    Digital Extremes
    Genre:
    Action - Third Person
    Rank:
    47 of 1,470 Games
    Up 0 places (in last 7 days)

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