DiRT 2 E3 09 Interview
- Posted June 7th, 2009 at 10:39 EDT by Eric Blattberg
- 11 Comments
On the E3 show floor, we ventured over to Codemasters' booth to check out DiRT 2. After we went hands-on with the game, we spoke to Matt Horsman, the game's Chief Designer, to learn more. Check out the interview below.
PSU: We're here with Matt Horsman, the Chief Games Designer on DiRT 2. Matt, can you introduce us to the game?
Matt Horsman: For DiRT 2, we really want the players not just to feel that it's a racing game, but that in DiRT 2 you are a real driver and you have the lifestyle of a real driver. So in DiRT 2, you have a world tour, which includes locations from around the world such as Baja, California; L.A.; Japan; London; China; and more. When you travel to these world locations, you meet real people like Travis Pastrana, Kevin Block, and Dave Mirra. When they know you, they'll ring you on your phone and they'll invite you to new locations and challenges... it makes the whole game feel like you are in the middle of this whole racing community, really. Like, after a race they'll ring you up and go, "Hey, cool win," and if during the race you hit Kevin Block, he'll go "Hey, what are you doing?!" So as part of the game, you feel like you really are on tour with these superstars.

PSU: What gameplay enhancements have you made since the development of the first game?
Horsman: Gameplay-wise, we really listened to our fanbase. We did a lot of research and focus tests after DiRT 1, and the things that came back the most were issues with the car-handling model. People weren't too happy about that -- the brakes were too strong. We also had a lack of car-on-car online, so those are the two main things we fixed for DiRT 2. We've redone our car-handling model from scratch, so it's all based on real, proper physics -- there's no fudges in there. We've made the handling quite accessible in that it's more natural than DiRT 1, so if you know how to drive a car in real life then DiRT 2 should be quite easy. It can be like a grip racer where you're braking early, creating nice, clean lines, or you can go all 'Ken Block-style' and get the back end out, use weight shift, and rip around the hairpin corners. Also, every single game type and mode is fully playable online in DiRT 2, so that's all good.
PSU: And how many players are supported?
Horsman: We've got eight players on DiRT 2. In our previous title that came out last year, Grid, we actually had up to 20, but we found on our short-course tracks that 20 was too much. You know, it's just like driving around here in L.A. -- traffic jam crazy. So, we reduced it to eight which means everyone can speak at once, you don't have to wait ages to get 20 guys in there to race... it's just a nice, easier number overall.

PSU: Regarding the presentation of the title, it looked quite nice on the 360 build I just played. First of all, what visual improvements have you made over the course of development, and will it be (essentially) identical on PS3 and 360?
Horsman: This is our third racing title on the current consoles, because we did DiRT 1, then we did Grid, and now we're doing DiRT 2, so basically the whole engine has been evolving and improving. For example, in DiRT 2 we have a deferred lighting system, which means on the tracks that are set in night we're going to have up to 100 light sources of all different colors. On Grid, we had just one -- the sun, and that was it. We've got visual enhancements everywhere now, really; we've got reflection maps on the bonnet, the fidelity of the tracks is double what we had in Grid, the cars models have twice as many poly[gon]s now, so when you accidentally have a crash the damage deformation is even more accurate. That's the ... (continued on next page)
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Comments
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tarlachmgc
- 12:35pm BST - June 7th, 2009
- 4
Will it be compatible with the G25? DiRT and Grid couldnt use G25 at all, there was about half a second from when you turned the steering until the car reacted.
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1solidsnake |
solid1snake67- 5:16pm BST - June 7th, 2009
- 7
please just give me GT 5 so, i don't have to waste my hard earned $$$$$ on this game. dirt is a low rated racing game to me, i kno, there trying new ideas, but dirt racing, no thanks. it's not like i would want to get my Ferrari alll muddy in GT5.
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radgamer420 |
mistercrow- 12:04am BST - June 8th, 2009
- 8
So the 360 version has better AA confirmed (Just like Grid). I'll be buying the 360 version for sure.
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O_G_H
- 2:43am BST - June 8th, 2009
- 10
I'm sorry, I didn't know where else to post this, but I want to say congrats to PSU. It may have happened before, but this is the first time I've seen PSU listed on the official playstation blog on their weekend "What we read around the web" lists. They are right at the top of the list. If this has happened before, disregard this message (and sorry for going Off-topic).
http://blog.us.playstation.com/
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