Enemy Territory: Quake Wars Hands-On

  • Posted April 18th, 2008 at 06:28 EDT by
  • 14,251 views
  • 14 Comments

Nearly eight months after the PC release, Underground Studios and Splash Damage are set to release Enemy Territory: Quake Wars on the PlayStation 3 late next month. After a full day at Activision’s press event on Tuesday, PSU received hands on with both the versions of the title, going in excited, coming out disappointed.

First things first, Activision has given an official release date of May 27 in North America, with Korean and European versions to ship shortly after. Studio CTO at Underground Development Bill Chin said, “You can expect Korean and European versions to ship within a few weeks after the U.S. release, with Japan probably being the last [to receive the game].

For those not familiar with Enemy Territory, the game is an objective based team multiplayer, pitting humans versus an alien race known as the Strogg. The title features a single player campaign were players must follow a list of objectives moving from one area to another and destroying hordes of enemy bots. Then on the multiplayer side of things, players can fight online via PlayStation Network, or through LAN with up to 16 players.

Compared to the PC version, multiplayer is nearly the same, featuring all the same maps, weapons, and vehicles. Gamers picking up the PS3 version will see a few new features including VOIP (Voice over Internet Protocol), and a custom class/weapon selection menu.

“We are using 4 SPU’s on the PS3 to run Enemy Territory, 1 of which is for the VOIP system,” said Chin. “We are also utilizing the PS3’s hard drive [4.1GB mandatory install] for virtual memory to help in load times and Megatextues.”

The controls in Enemy Territory are well mapped to the PS3 controller utilizing every button on the controller as well as making use of the DualShock 3 and SIXAXIS functions. The controls when on foot were very responsive, however the GDF Husky (Quad ATV) felt a little off and on, going from power handling to nearly no control.

Looking for another title to add to the “PS3 version gets gimped” list? One of the first things we noticed going from playing the Xbox 360 version to the near complete PS3 version was the graphical quality. The draw distances are impressive and the vehicle cockpit modeling in the PS3 version is great. However while the Xbox 360 version sports smooth character models and high quality textures on environments and vehicles, its PS3 counterpart was decidedly lacking in this area, consisting of low-res textures, jaggies, texture popping, frame-rate issues, clipping and one of the worst sniper rifle bugs ever.

Below is an image of what happens when players use the Covert Ops class equipped with the sniper rifle. When using the zoom, it seems as though the game forgets to remap the higher resolution textures on the enemies and objects. After the event, we were told that Underground Studios is still tweaking the sniper rifle, but there probably won’t be much of an improvement.

Despite these graphical discrepancies, the overall core gameplay still provides a great experience. Gamers will find that the A.I. difficulty is scaled perfectly to fit player skill. There is also an available option to turn off bot AI in completing the missions, so for those wanting to be a hero can complete the campaign themselves.

The missions are set up so that teams must use specific character classes to complete objectives. For example, one objective may be to blow up an enemy wall and to do so requires the skill of a soldier (since they can plant dynamite). Most of the missions include at least 3 objectives, each pertaining to specific classes.

From what we played, Enemy Territory: Quake Wars (PS3) ultimately falls short of expectations, showcasing the same broke visuals we have become accustomed to in deprived PS3 ports, delivering an unpolished experience.

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  1. jicaley | UKMF-Jay

    • 6:46am BST - April 18th, 2008

    Bollox to em. Im sorry but this really pisses me off. The PS3 is way out selling the 360 and now has millions of customers. Needless to say its also far more powerfull. GET TO GRIPS WITH THE PROGRAMING, YOU HAVE THE TOOLS NOW!!! You can keep your shody port and shove it!

  2. hesmanes | hesmanes

    • 6:48am BST - April 18th, 2008

    Typical

  3. benstevens

    • 7:09am BST - April 18th, 2008

    wont be buying this crap then!!!!

  4. Mike_Harradence

    • 7:13am BST - April 18th, 2008

    The custom class and weapon selection screen is cool

  5. gingo | gingo

    • 7:54am BST - April 18th, 2008

    psn id: gingo.... thot this game would be mediocre at best but that sniper screenshot is unforgivable in a next gen game

  6. zarajoe

    • 10:37am BST - April 18th, 2008

    A 4 gigabyte install, in a couple of years my 60gb hdd will be filled with game installs.  Also that install is meant to boost the texture rendering speed and as we can see they haven't even got that working, poor effort.  Really if people wanted this game, they would have it already on pc.

  7. stennex | stennex

    • 10:39am BST - April 18th, 2008

    Quake is old. If third party developers believe that not putting in more effort to make their game also great on the PS3 well they are making a big mistake. Making lots of money is not, but if they keep gimping their games and not making PS3s version as good or in some cases better e.g DMC4 well their company will not see much profits. M$ uses Halo as their main money earner, then GOW for now. PS3 i selling a lot in Europe and other countries, and this is without GT5pro, MGS4 GTIV etc. Now those games are coming out. Sony is poised to truly take back the top spot even thought to me they are number one, they will reclaim the gaming throne.

  8. shinblade | Genki-Rocket

    • 11:29am BST - April 18th, 2008

    ERR.... there are SEVEN SPU'S in the PS3.

     

     

  9. shinblade | Genki-Rocket

    • 11:29am BST - April 18th, 2008

    ERR.... there are SEVEN SPU'S in the PS3.

     

     

  10. Black Ice Joe | BlackIceJoe

    • 1:16pm BST - April 18th, 2008

    I just got to say why can't they delay the PS3 version, Then people might want to buy the game. See I have a 360 too and why would I want a worse version when I could get the 360 one. So I hope this gets delayed or this will be a pass.

  11. Acesnipe | teeters714

    • 3:00pm BST - April 18th, 2008

    i am buying a new game and i like cod4 and rainbow 6 vegas 2 so would this be a good game for me to get

  12. InfernoReaper | GrimDarkling

    • 3:16pm BST - April 18th, 2008

    That's why 3 SPUs were being used for the game instead of all 7.  They tried to gimp on the multi-processor coding and just use 3 on both machines.  4GB install, shoddy coding and bugs on a sniper rifle?  THey might as well have not even made the game on the PS3.  I was hoping to pick this up so I hope Activision does the right thing and delays the PS3 version for a month or two.

  13. psn_frov | frov

    • 6:05pm BST - April 18th, 2008

    Sorry not a buy for me

  14. nastanley

    • 7:50pm BST - April 18th, 2008

    This is really a very poor port, I  hope the game sells on the ps3. Well I doubt if it will.

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