Flower Review
- Posted February 9th, 2009 at 11:00 EDT by Steven Williamson
- 41 Comments
Review Score
- PSU Review Score
- 6.5
- Avg. user review score:
- 7.4
Summary
Flower blooms then wilts away.
We like
- The excellent implementation of the Sixaxis controller
- The vibrant visuals in the first three levels
- The flowing and hypnotic gameplay
We dislike
- The sudden thematic shift after the third level
- Having only two hours of gameplay with little replay value
See PSU's review on Metacritic & GameRankings
From the creators behind the surreal PlayStation Network game, flOw, Flower is ThatGameCompany’s latest bite-sized, downloadable offering that is all set to spread its multicolored love with a fine sprinkling of flower petals, deep sunsets, red skies and lush green meadows just in time for Valentine’s Day. Plenty of debate has circled the net in recent weeks, discussing whether Flower is a tech demo, a game, or simply just a piece of art. In fact, it’s all of those things rolled into one. Although there are no points awarded for your efforts and you can’t ever die throughout its five levels, Flower is certainly a game. There is a challenge, albeit a rather weak one, and there is a storyline. There are also goals to aim for as well as a definite beginning and end to each level. However, it also has elements of a tech demo. It only took me two hours to complete, including the playable credits, and the further I progressed the more it encouraged me to experiment with the Sixaxis controller, twisting and turning it in all directions to showcase the motion-sensing technology perfectly. It’s also a piece of artwork, with bright and vivid colors that explode against the contrasting sepia backdrops and ultimately create a very pleasant and intrinsically relaxing scene. Initially, Flower plays on your audio and visual senses and, in a trance-like way, somehow manages to make you forget about the rigor of everyday life, which can’t be a bad thing.
Flower follows the dreams of five flowers that glumly sit wilted and shrivelled in their pots on the window ledge of a dreary city apartment. Overlooking the oppressively grey concrete jungle, the flowers dream of freedom in the lush meadows from where they belong and yearn to go back to their natural habitat. This isn’t going happen, so among their daydreams they seek to inject some color back into the bleak man-made world where they’ve sadly found themselves living. You achieve this happy conclusion by guiding a floating petal across different locations, collecting other flower petals along the way that then join you on your mission by creating a tail of color that drifts dreamily behind you. The controls are extremely basic. The main game mechanic utilizes the motion-sensing functionality of the Sixaxis controller, with any of the face buttons used in order to create a gust of wind and therefore speed up the movement of the petal.
You begin by collecting petals, tilting the controller in all directions and guiding your petal toward any glowing flower buds on the ground. Once you hit one, you’ll hear an ambient sound like a wind-chime (or similar to a note on a Xylophone) and the flower will bloom. When you open up all flowers of a certain color, or all the ones that grow in a certain area, the dried-out colorless grass where they currently lie turns green and the world around you slowly starts to grow in color, while pathways in the environment open up, or more flowers appear. Hit a bunch of flowers rapidly one after the other and you can create an ambient melody, similar to kind that you’d hear on a New Age CD -- the type of music that people into meditation or aromatherapy treatment might enjoy. The fact that there’s no real pressure, even in the later levels where the wind speeds up or wind machines affect the environment, means that Flower is instantly accessible to all. It also has the ability to make you feel quite content and relaxed thanks to its dream-like flow and the feel good factor that it manages to inject you with when you do such pleasant things as bring a dead tree back to full bloom or spot a rainbow arching impressively across the pale blue skies.
Despite many of the hands-on previews suggesting otherwise, Flower is not all sweetness and roses, but surprisingly it also has a darker side. The gaming press were deliberately given access to the just first three levels of Flower, which just showcase the bright and colorful visuals of lush green meadows, bright blue skies and swirling multi-colored petals. However, the final two other levels offer a total different experience from the relaxing scenes that ... (continued on next page)
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Comments
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prostreetmad
- 11:03am GMT - February 9th, 2009
- 1
i realy think this is a stupid game and will not sell much in my view it looks like a very boring game
1st post
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thebrowncub |
thebrowncub- 11:17am GMT - February 9th, 2009
- 4
I was expecting a little better score than this. I wish they would release a demo but if the game is only 2 hours long I bet that won't be happening.
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supamariobrotha |
supamariobrotha- 11:46am GMT - February 9th, 2009
- 7
still getting this game looks relaxing plus my gf wants to play it so i don't have a choice
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r_e_f_l_e_x |
r_e_f_l_e_x- 12:07pm GMT - February 9th, 2009
- 10
if you are going to make a game like this, you should make lots of environments and co-op, otherwise.....
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netherdragon |
netherdragon- 12:56pm GMT - February 9th, 2009
- 13
unless this is sold for £2-3 i think il pass. need more than 2 hours of gameplay.
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vinthedean
- 1:10pm GMT - February 9th, 2009
- 14
This game should not be any more than $5 USD. Specially for 2hours of gameplay.
Granted, Trophy Whores might pick it up.
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BlueSteel18 |
BlueSteel18- 1:10pm GMT - February 9th, 2009
- 15
I will still be getting this game. One of the reasons that I love the PS3 is they have a wide variety of games on the PSN and they are willing to take a risk by doing something different. $10 for a beautiful game that is completely different than anything else there is certainly worth it. And I for one feel that $10 is a decent price concidering some people spend $10 at McDonalds now just to eat a crappy lunch.
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American Ninja |
AmericanNinja1- 1:12pm GMT - February 9th, 2009
- 16
6.5 really? Come on PSU.
1up A/A+
Gamezine.co.uk 9/10
Totalplaystation 9/10
Gamecinema 3.5/4IGN 9.0
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lordAlucard |
Sympozium_666- 2:58pm GMT - February 9th, 2009
- 19
original & visually compelling ...... only on Playstation.
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TheWalkingDude |
TheWalkingDude19- 3:34pm GMT - February 9th, 2009
- 20
Just another stupid game for stupid people. if I had my way I would drag the developers into the street and shoot them all.
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BlackWolfX
- 4:33pm GMT - February 9th, 2009
- 22
The game doesn't seem worth it but I haven't played it. Not sure what the goal was for making this game or who its market is. I will not give this game a change for $10 maybe $1.99 I would at least think about it. I already won't buy a game unless I am sure I am going to get a lot of play out of it. Sorry the game is just not to my liking.
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Girugamesh |
Shidousha- 9:55pm GMT - February 9th, 2009
- 26
FFS PSU, you have some seriously OFF color reviews...
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Eric2929 |
Eric2929- 12:46am GMT - February 10th, 2009
- 27
Girugamesh - I didn't review it, but I played the entire game today, and here's my take.
I absolutely loved the first three levels. They were fantastic. But they lasted 40 minutes (combined), and I don't think I want to go back and play them again. After the third level, there's a huge shift in direction - thematically, but this also affects the gameplay. This stressed me out rather than calmed me down (like the first three levels). So yeah, I hated level four and five. The last level, the sixth, is a cool and appreciable idea, but again, it wasn't as enjoyable to play as the first three (I'm being vague on purpose so I don't spoil it for anyone).
To wrap up, I think Flower is pretty cool and very unique, and you should definitely try it. But be warned: you'll have about an hour of fun, then never touch it again. Too bad you can't rent PSN games, eh?
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Girugamesh |
Shidousha- 4:36pm GMT - February 10th, 2009
- 28
I understand the game may not have insane replay value, but it's only 10 dollars. I'll certainly be picking it up, but don't trophies add replayability?
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Elandyll
- 2:53pm GMT - February 14th, 2009
- 33
PSU couldn't be more wrong on this one (and it has brought the games its worst review yet).
Flower is an incredible experience, that has to be tried out by every PSN user out there. I am totally serious.
It might not be a "game" by the average fan of Halo's measure, but it is not only a game top me (it has goals, and trophies, as well as secrets to unlock), it is a marvel of Zen, relaxation and beauty, far beyond the mere technical prowess of seeing tens of thousands of blades of grass moving along with the wind at 1080p.
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MinerWilly |
MinerWilly- 3:39pm GMT - February 15th, 2009
- 36
Its only about the cost of a pint and some pub grub and that doesnt take me 2 hours to complete so I might give it a go .
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Dofry
- 6:47pm GMT - February 16th, 2009
- 39
It's a bit difficult to describe Flower as it is more of an tool of delivering emotions, feelings to the player. Zen in a box. The game follows an extremely clear path as a story with no words, from the medows to the city. There is no need for explanation, everything is handed to you with visual cues. All you need to do is tilt and use any button or stick to control the gusts of wind. Flower offers something games these days rarely do - relaxation and peace of mind. If you focus on the sound effects and the oh so intuitive sixaxis movements, you really feel like your in control and somewhere else than your couch. You start letting go and feel, I guess without a proper word to describe the feeling, just happy.
I loved every minute of it and recommend buying immediately. Don't be fooled by this review which just didn't get it. I do agree that some just don't but it's a small percentage. Flowers certainly not expensive and you can always share it to a few friends who doubt if it's any good. And most of all, don't just write here how you think it's a stupid game unless you try it first. Makes you look like an assss....donkey. =)
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sinewiz
- 10:37pm GMT - December 26th, 2009
- 41
Horrible review. To say that this game can be completed in 2 hours is a joke. The reviewer sounds like a 12 year old first person shooter. Games like this are to be played at a slow relaxing pace so as to soak up the atmosphere. Not race through at break neck speed. Game is atleast a solid 8 and possibly a 9 by downloadable standards.


















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