Developer: Redstorm Entertainment / Ubisoft Paris
Publisher: Ubisoft
Genre: Shooter
Sub-Genre: Third Person Shooter
Release Date: Aug 21st, 2007
Additonal Info:
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: Jun 26th, 2007
Additonal Info:
Developer: Red Storm Ent., Ubisoft Paris
Publisher: Ubisoft
Genre: Shooter
Sub-Genre: First Person Shooter
Release Date: Aug 21st, 2007
Additonal Info:
Co-founder of Ubisoft’s Tiwak Studio, Yann Lee Tensorer, has played down suggestions that the PlayStation 3 is more difficult to develop for than rival machines, insisting it is simply a case of developers needing to familiarize themselves with the consoles hardware.
"It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learnt," offered Lee Tensorer, who stated, “It’s not harder to develop on the PS3 than it is on the 360, it's just a different console. Developers might say it's harder because it just takes time to understand the technology, we're still early in the lifecycle."
He observed that developers must acquaint themselves with the machine’s architecture much like with PlayStation 2, adding, "We need all developers to learn from the console, it was the same with the PlayStation 2. Our team are more than happy with the PlayStation 3."
Elsewhere, Ubisoft’s international brand manager, Adrian Lacey, briefly touched on the studios highly extolled Ghost Recon Advanced Warfighter, stating, “Because we built the engine for this generation of hardware we've been very well placed – Ghost Recon Advanced Warfighter hit that level of quality early in the cycle when the 360 first came out because we had our engine in mind for PS3, 360 and PC from the very beginning.”
Lacey observed how the team are becoming more acquainted with PS3’s hardware as development moves forward with the forthcoming movie tie-in, Beowulf, adding, "For us it's been a learning curve and technology changes very quickly. We're learning step-by-step to use the PS3 to its fullest capacity.”
Finally, he drew contrast with Sony's PlayStation 2 console, observing its critically acclaimed title God of War - a game that made full use of the machines power, albeit almost six years into its life cycle. "If you take the PS2 for example, when God of War come out people saw it was tremendous. But it wasn't until the end of the PS2 cycle that we've seen the machine being pushed to its fullest," he said.
Ghost Recon Advanced Warfighter 2 is due out on PlayStation 3 later this month; expect a full review here at PSU.

GRAW 2 Launch Trailer HD
GRAW 2 PS3 Launch Trailer
GRAW 2 SIXAXIS Moves Trailer
GRAW 2 SIXAXIS Drones Trailer
serious who cares? i bet most of you guys think swedish is hard i don´t,
it all depends on what you are willing to learn or not, why even bother to write stuff like this
damn some people think it´s hard to eat ;)
i´m so sick of this and that show me some resault instead a really god game?! perhaps
Theres nothing hard on ps3,its just a hype thats all.
first post ahahahahaha foools
jimmy, I don't think you read the entire article because they are saying the exact same you are but you seem to be complaining. Definetely, there is always a learning curve and because 360 was out earlier some devs have gotten confy with it and don't want to put an effort. Stupid if you ask me :)
that's been true for the very beginning
It's no different from any other consoles. It's UNIQUE and one of a Kind. And as far as sony1978a who's laughing now, You stewp!d sh!t.
All i know is that the demo for this game was awesome
I can't wait unti'l they discover the full potental of the PS3. Once they do they are going to be stund and the games are going to be amazing!
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Of course it's not hard when you don't even take the time to optimize for the PS3 to begin with. I played the GRAW2 demo on my PS3 and found it mediocre at best. There's too many glitches in it to really enjoy it. Anyways, I want to see some results and not just more PR babbleling.
ea should learn from ubi!!!!!
Ubisoft isn't any better off than EA in terms of porting history. Until I see GRAW 2, I'll take this news as another card up Sony's pro-circuit. so far every game from Ubi has been flawed one way or another, and I'm not talking about the technical differences. I'm referring to the technical deficiencies.
lol...that's why I couldn't understand why most people where talking about how bad the ps3 demo looked....it looked exactly like the 360 version...which wasn't that bad. lol
I thought the demo GRAW2 put out was fun. I plan on buying GRAW2 just because of the demo.
What's up with u guys,if a dev bashes the ps3 you are like SHUT THE @!#$$%#@#$ UP!!!!And if a developer u don't like,says ANYTHING about your console,even if it is a complement from the developers.You still say that WHO CARES ABOUT WHAT THOSE !##!#$#@$@$%@ SAY!!!I don't get it.
psn id: gingo.... well why can't they make a decent game for ps3, maybe assassins creed will put an end to the crappyness
finally a company whose not complayning
Lee you ignorent ****! That's bull**** make an exclusive and prove it!
I'm glad Ubi is talking good about the console finally. I just wonder why we have a bunch of crappy 360 ports from them so far. I guess it's taking longer to learn than they thought. At least they're doing something. Unlike EA, and Rockstar (GTAIV anyone?) Devs need to learn how to push themselves. Get something good completed and do it right ON THE BETTER CONSOLE! Thank you