Killzone 2 patch 1.27 now available, details inside

  • Posted June 4th, 2009 at 10:40 EDT by Steven Williamson
  • 18 Comments

A new Killzone patch is being rolled out today that will add a number of enhancements, including tweaks to the friend's search engine and amendments to Skirmish mode, as well as smaller changes that will improve the overall balance of the game.

Revealed via the official U.S. Killzone forums , Guerrilla Games give us the lowdown on patch 1.27.

Let's start with the first one: finding and playing with friends. How has that been changed?
We've examined how party systems work and added similar functionality to our game where possible. The 'Join Friend' option has been changed so that the player can automatically join a friend's faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

You said the Skirmish Mode been tweaked – can you explain?
Well, we've decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

Control-wise, what exactly does the new 'High Precision' option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It's not a radical overhaul of the control system, so the layout and the 'weight' of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we've decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn't want to force a sudden change to the controls on you!

How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can't defect to the larger team if the battle doesn't go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we've removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we've made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge's secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we've reduced the way automated turrets target them, so they're not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!"

What you waiting for? Get downloading!

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Comments

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What are your thoughts?

  1. jonnyvito

    • 10:42am BST - June 4th, 2009

    I hear this is being rolled out throughout the day, avaiable now in some areas, but not in others

  2. King Six

    • 10:48am BST - June 4th, 2009

    Sounds nice, don't like the idea of the stupid flying things being better though

  3. geedoo

    • 11:10am BST - June 4th, 2009

    Nice. "Furthermore, we've removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp."

    The tactician flying machine thingy really needed a buff, it couldnt hit people at all.

  4. BoyBettaKnow | Lymphatikz and Ghanja

    • 11:21am BST - June 4th, 2009

    Now, just add some extra guns and i'll be happy

  5. higgos22

    • 11:26am BST - June 4th, 2009

    sweet little late but now with no bugs so its good

  6. richkaos | richkaos

    • 11:49am BST - June 4th, 2009

    Looking forward to trying out the precision controls, even after hours of playing i still struggle to get my aim on quick enough

  7. GunTeng

    • 1:53pm BST - June 4th, 2009

    That spawn invulnerability change can only be a good thing, not to mention taking assault class armor down a few notches, although I still think ( as in other games) RPG users need to be made to stay stationary for a moment or 2 before firing.

    Precision controls sound interesting....Im wondering if that means there is much less of a deadzone?

    But even with these changes, Im not sure if its enough to get me playing the game online again. I still enjoy it offline more......

  8. CSUPSU

    • 1:59pm BST - June 4th, 2009

    Spawn invulnerability change?...rofl... So anyone can camp near a spawn point with a grenade or a turret and rack up points?...

  9. keefy | keefy

    • 3:23pm BST - June 4th, 2009

    The spawn protection is removed only for Offensive spawn points, the defensive spawns in your base are still protected. 

    The old spawn system the players spawning in had the advantage which was wrong.

  10. Trustter | trustter

    • 3:38pm BST - June 4th, 2009

    I like pretty much everything. Good work GG.

    I will be online very soon.

     

    See you all on the battlefield.

  11. RandomBeef

    • 3:42pm BST - June 4th, 2009

    what am I waiting for? A party system.

  12. IceShade | Ice_Shade

    • 5:02pm BST - June 4th, 2009

    This is good, changes in all the right places.

  13. darthrazorback

    • 5:03pm BST - June 4th, 2009

    Wow.  I got 14 kills with my air assault.  Prior to this patch, I maybe had 10 ALL TIME.

  14. Sryche22 | Sryche

    • 6:06pm BST - June 4th, 2009

     bah!..I've gotta go to work...guess I'll be grabbin' this when I get home...happy fragging to all! =)

  15. RagingStorm | RagingStormX

    • 8:12pm BST - June 4th, 2009

    Nice....hopefully this new high percision update can help me with these elite missions. Coming from playing COD4 and then jumping on to KZ2 is a major pain with the aiming. And playing this on Elite only makes this sluggish aiming response stand out even more (and I have the sensitivity maxed out)....I swear Sev must be high for the whole campiagn.

  16. Darkstorn | Bronze_Panda

    • 1:21am BST - June 5th, 2009

    I think they should have kept the spawn invulnerability - it's hard enough for a tactician to get into enemy territory in the first place.

  17. iplayonlysony

    • 4:37pm BST - June 5th, 2009

    This patch also added in new trophies for the 2 new maps that are not out yet.

  18. khs0809

    • 10:01pm BST - June 5th, 2009

    good

Related information

  • Related game: Killzone 2

    Release date (US):
    February 27th, 2009
    Developer:
    Guerilla Games
    Genre:
    Shooter - First Person
    Rank:
    1 of 1,474 Games
    Up 0 places (in last 7 days)

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