Marvel: Ultimate Alliance 2 E3 09 Interview

  • Posted June 7th, 2009 at 08:21 EDT by Eric Blattberg
  • 3,095 views
  • 12 Comments

Prior to checking out Marvel: Ultimate Alliance 2 at E3 09, we had a brief opportunity to speak with Jennifer Oneal, the game's Executive Producer at Vicarious Visions. Though we lacked the time to ask dozens of questions, what Oneal divulged about the game in the short time period is both impressive and fascinating. Check it out.

PSU: First off, what have you added to Marvel: Ultimate Alliance 2 that you didn't include in the original?

Jennifer Oneal: First of all, the premise of the game in inspired by the Marvel civil war story arc, so, as you know if you're familiar with that story, the government has decided that superheroes are a little too powerful and they need to be regulated, so they've passed something called a Superhuman Registration Act. Now, that's not great if you're a superhuman necessarily, because now you have to reveal your identity -- not good if you want to try to keep your day job, and keep your family safe -- or, you know, maybe go underground like Captain America did. So you as a player have a choice to make. You either follow Captain American -- fight for civil liberties, fight for your personal freedom -- or you go on the Iron Man side and give a few things up in order to secure the nation.

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Now, aside from that, one of our big features that we have this year with this particular game is what's called power fusion. Now I'm sure you've seen this in many comic books; comic book heroes team up and work together, and they're able to fight evil better by working together. Well, it makes sense, so that was a natural progression for us to move in this game. So now, you can have Wolverine and Iron Man teaming up; Iron Man will shoot his repulsor beam into Wolverine's adamantium claws -- that will completely obliterate the room. His adamantium skeleton will be nice and heated up and releases all that energy. It's a lot easier to sweep up the room that way instead of using your individual repulsor beams with your palms.

So that's a really cool, exciting feature that we've added. On top of that, we've got a really good, accessible RPG. If you're into the RPG elements of the game, you can look for Team Boosts -- as the name implies, they're boosts that apply to the entire team. They'll give you extra hit points, maybe an electricity damage type, a fire damage type; there are hundreds of boosts in this game, so you're going to want to try to look for them and find them all. You also can upgrade your powers, and there is an actual, visual change in your powers over time. For example, Torch will have a fire pillar power; he'll light one guy up at a time. As you level him up, he's able to light three up at a time -- pretty cool when you have a room full of enemies that you want to get rid of.

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PSU: So you have a lot of new characters in this game including Deadpool and many others. Who have you added, and which is your favorite?

Oneal: Oh, gosh... ok. I can't reveal everything, but as far as the new folks that we've added, you've got Green Goblin, Songbird... there are others too, but I can't say them (laughs). And who is my favorite? This is a bit of a toss-up. As a chick -- I'm sorry, I love Songbird. She's able to make these beautiful sonic wings; in one of her fusions, she makes this really cool sonic crystal that Iron Man can blast his repulsor beam in and totally spread out the beams across the room. Yeah, you know what, I think I'm going to have to stick with Songbird, she's pretty cool (laughs).

PSU: Now, I believe the first game was a launch title, at least it was for the PS3. We've come a long way since then. What technical advancements have you added to Marvel: Ultimate Alliance 2 that you ... (continued on next page)

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What are your thoughts?

  1. Overcast | Gamenificent

    • 8:22am BST - June 7th, 2009

    I don't know why but I have bad feeling about this one. Hope I'm wrong

  2. SolidDrake86

    • 8:26am BST - June 7th, 2009

    Please do not suck. Kthnx

  3. higgos22

    • 8:32am BST - June 7th, 2009

    i havnt played any of these games but that first screen looked pretty good

  4. disposableheroV | disposableheroV

    • 8:37am BST - June 7th, 2009

    Hopefully this turns out to be good in the end. I'm looking for a lenghty, replayable campaign guys! The co-op will be the butter to the bread.

    And hopefully the rest of the character list (if there is one) is less disappointing.

  5. jamesobachand | sNaKe2112

    • 8:50am BST - June 7th, 2009

    the first was great

     

  6. amarillo8390

    • 9:32am BST - June 7th, 2009

    Part 1 was meh

  7. TekkenLord | HitMan00

    • 12:39pm BST - June 7th, 2009

    To me the first one was a waste, hope this one improves alot.

  8. Hulk1215

    • 5:20pm BST - June 7th, 2009

    I am definitely waiting for the "gold" version.  The first game was fun but after hearing that they already plan to release characters as DLC, that is so gay.  Why not just put them in the game already you greedy bastards?  I can wait for it to be cheaper.

  9. Mo-green28 | Mo-green28

    • 7:33am BST - June 8th, 2009

    Why do people keep saying a new character is, or you guys added Deadpool for this one... He was in the first one. Playing co-op with my bro, that was his fav. character.

  10. jamesobachand | sNaKe2112

    • 2:14pm BST - June 8th, 2009

    I thought the first one was great. Hope this can live up to that with better graphics and capabilities.

  11. quazarblack | quazarblack

    • 3:55pm BST - June 8th, 2009

    @ 1 i hope your wrong too

  12. MrAce | mrace

    • 5:32pm BST - June 9th, 2009

    Sound and looks average

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