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Developer: Tiburon Publisher: Electronic Arts Release Date: Jul 15th 2008 Genre: Sports Sub Genre: American Football
NCAA Football 09
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NCAA 2009 Hands-On Preview

Posted on May 1st, 2008 at 23:47 EDT

(continued from previous page) ...and you’ll have full control over everything your team can do. You’ll also be able to communicate with every owner within the league as long as they are online. From what I was told, the mode is running flawlessly and you shouldn’t expect any hiccups, though we know that those sort of promises don't always pan out.

Overall, the EA Sports NCAA 2009 experience was a promising one. I wasn't a huge supporter or fan of NCAA 2008 and I've always been very critical of football gaming. However, this installment not only had me excited to play more come release, but it also gave me the overall feeling that I'll be playing it even once Madden releases a month later. If the designers and developers can work out some of the kinks that the community guests pointed out, I think you may be looking at one of the best football games released to date.

 

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What are your thoughts?
posted 8:28pm EDT - May 1st, 2008
1

Maybe the demo was just bad but I hated last year's NCAA demo.  I actually hate all college sports except for lacrosse.

I miss the good ol' sprites on the SNES football games.  I think Tecmo was my favorite at the time.

posted 8:43pm EDT - May 1st, 2008
2

Nice!! I was already excited to play it but after reading the review I can't wait for it! Great review!

posted 6:21am EDT - May 2nd, 2008
3

Its not football they dont use their F***ing FEET!  cheez how many times!!

posted 11:47am EDT - May 2nd, 2008
4

"Some other issues that seemed to plague the title were the overabundance of completions (whether they be INTs or Receptions). I counted several instances where quarterbacks were easily able to go 13-15 during a game without much struggle. This took away from the realism of the title as there were not nearly enough under throws and over throws much like you’d expect to see at the collegiate level. Combine this with the overpowered usercatch ability and you can do some serious damage offensively. While we tried to test to see if the cornerbacks had an equal advantage with the usercatch, it turned out that the wide receiver had the upper hand about 60-70% of the time."

"QB (quarterback) autopass to be available, you’ll be disappointed"

Which is exactly why the "autopass" feature should be added.  I can't stand an unrealistic game, that claims to be so realistic.  I want the QB to throw the ball on his own, while I call the plays.  I'm sick of putting up 60+ points on teams, for the very reason you stated in the first paragraph.  Call those guys back, and tell them to add it!!!!  Also, ask them what the point is to having "ratings" for players, if they don't utilize them in the game?  A WR with a 70 catch rating, can still catch 95% of the passes, in a user controlled game....like you said.  It's stupid.

posted 11:12am EDT - May 3rd, 2008
5

i would like for the ps3 game to have the same control as the ps2.  I was so confused when i played ncaa or madden 08. that i didnt even played the game.

posted 7:51am EDT - May 6th, 2008
6

60 fps???   

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