New inFAMOUS details surface

  • Posted June 10th, 2008 at 05:21 EDT by Mike Harradence
  • 4,471 views
  • 15 Comments

New details on Sucker Punch’s upcoming PlayStation 3 exclusive InFAMOUS have surfaced in the latest issue of US gaming publication, Game Informer.

The highly anticipated sandbox title was first unveiled at Sony’s E3 2007 press conference, though aside from a debut trailer, little information has been revealed on the game up until now.

Below is a summary of details contained within the magazine.

-Describing the beginning of the game, the issue states, "inFAMOUS begins with a serene, panoramic skyview view of Empire City on the title screen, with the words "press start flashing"... once you push start, a massive explosion rips through the heart of the city. Six city blocks are consumed by flame...in the center, a man named Dylan staggers to his feet."

-The main character, Dylan, initially starts off apathetic, with no clue as to where his powers come from.

-Dylan can scale building and take shelter in the unlikeliest of places

-Developer Sucker Punch Productions is aiming to utilize simple controls to do “not so simple things.”

-Empire City consists of three Islands

-Following the explosion, the city is thrown into chaos and put under quarantine. Gangs are soon formed.

-Dylan’s abilities will evolve as the game progresses, with the developer stating, "The hero's powers and the storyline are in support of the gameplay.”

-Dylan will not be able to utilize firearms as his powers are “always on,” meaning he would essentially ignite the gunpowder contained within the bullets. As such, your powers can complicate matters within the game world.

-The game will feature “villains” who wield their own unique powers, in addition to regular foes who also have access to powers of some degree.

-Sucker Punch is aiming to create a game where events unfold naturally for the player, thus inFAMOUS will not function in a similar manner to other open ended games.

-As an example, the player could be on their way to disarm a bomb, when the spot a woman in distress in the middle of the street. The choice will be up to you – do you help or proceed with your current objective? Every decision you make will affect the world around you, hence the term, infamous.

-A Karma system will be in place to aid the player in keeping track of his or her actions, and will also have an impact on how your abilities develop over time. Citizens may fight with you or against you depending on what actions you take throughout the game.


Stay tuned for more information on inFAMOUS as it becomes available.

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  1. dori-KIN | dori-KIN

    • 5:27am BST - June 10th, 2008

    been waiting patiently ever since E3... glad to hear some update on the game...

  2. coveted | coveted

    • 5:28am BST - June 10th, 2008

    sounds good,might have to look out for this one

  3. Emo-Mercenary | Clarky-132

    • 5:37am BST - June 10th, 2008

    Finally, some information on inFAMOUS. It sounds good, I'll give you that. I hope in E3 2008 we see some footage.

  4. GigpigBoogie | IARESCIENTIST

    • 5:54am BST - June 10th, 2008

    why does this sound exactly like spider-man 2?

     

  5. proog | proog

    • 6:09am BST - June 10th, 2008

    GigpigBoogie: I thought the exact same thing. But then again, Spider-man 2 was quite entertaining. If inFAMOUS takes the good stuff from Spider-man 2 and adds new stuff, I don't see why this shouldn't be a great game.

  6. Gekidami | Gekidami

    • 8:35am BST - June 10th, 2008

    Hum, these 'good, bad decision' things never seem to turn out well, they're either insanely linear/scripted or/and have very little affect on the actual game, les hope Sucker Punch can pull it off.

  7. gingo | gingo

    • 9:22am BST - June 10th, 2008

    psn id: gingo.... this sounds like it has quite a lot of potential and if done well like so many other open world games it could be a real hit but i think this will going up against prototype which will be quite a battle

  8. TobiUchiha | TobiUchiha

    • 12:17pm BST - June 10th, 2008

    Buying this for sure

  9. selfish

    • 12:42pm BST - June 10th, 2008

    You can't even begin to compare Treyarch to Sucker Punch. SP wins in spades when it comes to the platforming, anti-hero, stealth genre. This game has mucho potential. I'll be pre ordering as soon as I see some new footage from E3. Sucker Punch FTW!!

  10. edward_moffet | edd

    • 3:49pm BST - June 10th, 2008

    i want this game

  11. Trivium300

    • 5:06pm BST - June 10th, 2008

    this game seriously looks amazing, cant wait for my new gameinformer to come in

  12. Lp47PS3 | Lp47

    • 7:35pm BST - June 10th, 2008

    Im happy to hear some more news on this game. It's been in the dark for awhile now.

  13. Farseye | Farseye

    • 11:40pm BST - June 10th, 2008

    wow lol, i cant help but laugh when i read all these comments because its all HYPE, just like Haze, Haze was all hype and now look at it, $40 ps3 game already... i would seriously laugh as hard as i could if it turns out that all its hype was for nothing (like Haze) but i do like the sound of it, seem almost identical to Prototype, we shall see how this game does....

  14. Tseng VII | TsengVII

    • 9:51am BST - June 11th, 2008

    WICKED SICK lol

    the player could be on their way to disarm a bomb, when the spot a woman in distress in the middle of the street. The choice will be up to you – do you help or proceed with your current objective? Every decision you make will affect the world around you, hence the term, infamous

  15. InfernoReaper | GrimDarkling

    • 3:01pm BST - June 11th, 2008

    I can't tell if SP is just giving us the best details or if the game is really going to be this kick-***.  I hope it's the latter.

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