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Developer: Cauldron Publisher: Activision Release Date: Nov 13th 2007 Genre: Shooter Sub Genre: First Person
Soldier of Fortune: Payback
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PSU Interview: Soldier of Fortune: Payback

Posted on November 20th, 2007 at 05:40 EDT

 

PSU catches up with Game Producer Dan Gniady to get the final scoop on the third instalment in one of the most gruesome first person shooters series to date – Solider of Fortune: Payback.

PSU:  What is the general storyline behind Soldier of Fortune Pay Back and will John Mullins make an appearance as a side character?

Gniady: John Mullins will not appear in the game. We created a new character for players to portray - Thomas Mason, a freelance mercenary. When his latest mission goes wrong, Mason must travel the globe and uncover and terminate an extremist plot against an enemy that has no respect for any law, nation or army.

PSU: What technical features has your CloakNT3 engine allowed specifically in Soldier of Fortune Pay Back? Are you licensing this engine to other studios by any chance?

Gniady: The biggest technical feature that CloakNT3 has afforded us is the damage system. The damage modeling is very elaborate, and of course there is a completely updated dismemberment system. We are not licensing CloakNT3 to any other studios.



PSU: How many weapons will be available in single player and multiplayer? Will the weapons be customizable and if so, to what degree?

Gniady: There are over 35 weapons available for both single player and multiplayer gameplay. The weapons will be customizable through our attachments system. Many weapons can be equipped with Scopes, Collimators, Red Dot Sights, Under-barrel Grenade Launchers, Handgrips, and Silencers. These weapons are all balanced with what attachments the player can equip and the base statistical values of each weapon.

PSU: Soldier of Fortune is known for its gore. What new enhancements have been made to the damage system and animations in Pay Back?

Gniady: I think the biggest enhancement aside from an obvious upgrade in graphical quality would be the ability to dismember enemies who are still alive. In Payback the player can shoot an arm off of an enemy and the will continue to fire their weapon as long as it was not their primary arm that was shot off. If you blow off their leg they may continue to fire at you, or they may attempt to crawl away to cover.

In terms of animations we did extensive motion capture work in order to create very rich hit reactions. Our hit animations depend on the area of the body shot as well as the caliber of the round that the enemy was hit with. Shooting an enemy provides a very visceral reaction and I think we captured that very well in fluidity of our animations. Then there is always the classic neck and groin shot animations.

PSU: How many vehicles will be available in single player and multiplayer? Will there be unique death animations when hitting enemies with vehicles?

Gniady: Though you’ll encounter and battle people in vehicles, there will be no vehicles for the player to drive in Payback.

PSU: Other then extreme gore, what sets Soldier of Fortune apart from other FPS titles like Haze or Call of Duty 4?

Gniady: I think there are many things. Soldier of Fortune as a franchise has always been that sort of Rambo over the top sort of game; it doesn’t take itself too seriously. We focus on the action, we want the player to have fun running through an environment blowing stuff up and killing tons of enemies. Also there will be boss fights in Payback. Now these aren’t your normal boss fights, they aren’t giant beings that take up half of the screen. They are regular people who are skilled fights and excellent marksman.



PSU: Have you had to make cutbacks on your gore system to maintain an “M” rating? Has the ESRB had anything to say yet about Soldier of Fortune Pay Back?

Gniady: We haven’t had to make any cutbacks really but you’ll note a whole bunch of content descriptors on the ESRB Rating notice. We designed the game from the start to be an “M” rated title. The gore system has not been dumbed down at all to maintain the rating. The ESRB really hasn’t had too much to say about ... (continued on next page)

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What are your thoughts?
posted 8:37am EST - November 20th, 2007
1

This game is a joke compared to the previous 2.  CloakNT3? Unreal engine looks better if you ask me. Why would you license this one to other devs? The graphics aren't on par with next gen titles like Gears or COD4. The AI is isn't too great, but then again many games have that issue. Not worth $60 IMO..

posted 9:24am EST - November 20th, 2007
2

Muzikguy - You clearly have some grudge against the series so your "opinion" (if one can even call it that) means nothing.  My guess on not licensing it is because SoF has it's own style and letting other companies use the engine would detract from that.  The graphics obviously are the opposite of horrible...from those screens the graphics look pretty decent to me.  And as for the AI, if you "wouldn't even rent it" (which implies you haven't played it yet) then how would you know how "horrible" the AI is or even how the game "is a joke" and a "terrible game"?  Thanks for trying to rub your distaste for the game on other people, but unfortunately I am one (of hopefully many) that doesn't listen to the opinions of idiots.

posted 9:37am EST - November 20th, 2007
3

Actually the game's graphics look pretty good, and from reading this interview the game seems awesome.  Not many FPS show believable death animations.  I am going to trade my Call of duty 3 in for this.                                                                   The developer Cauldron is not afraid of mature ratings; they're not afraid of taking risks and losing money.  Hope the game sells well.  

my games: Resistance, Warhawk, Call of Duty 3 and  4.   

posted 9:39am EST - November 20th, 2007
4

I have no grudge against SOF games. I just don't like this one at all. Besides, an opinion is just that. An opinion! I'm not going to start a flame war over something so ridiculous. Here's some links to support my opinion

http://boards.ign.com/soldier_of_fortune/b6311/154067147/p1/

http://www.ebgames.com/product.asp?cookie%5Ftest=1&product_id=647097

http://www.gamespot.com/xbox360/action/soldieroffortunepayback/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews

posted 10:03am EST - November 20th, 2007
5

I really like these PSU interviews. =) Keep up the good work guys.

I didn't even knew this game was coming out and this interview got me all hyped about this game.

Looks so much fun and I do like to run around randomnly shooting people just to watch them bleed and so happens I also like to do that on videogames.

posted 11:35am EST - November 20th, 2007
6
gears of war graphics ranks right up their with E.T. on the atari console :(
posted 1:57pm EST - November 20th, 2007
7

psn id: gingo.... i havn't heard but about this but after watching a couple of videos the gore is insane for a FPS but i still dont think its up to the standards of COD4

posted 5:04pm EST - November 20th, 2007
8

big fan of the older games. cant wait

posted 7:44pm EST - November 20th, 2007
9

seems ok will wait it out a bit.

posted 9:17am EST - November 21st, 2007
10

its a racist game!!!

i'll pass!!

posted 5:50pm EST - November 22nd, 2007
11

do you know what i hate how people compare games like PSU said in this interview what seperates this game from HAZE or other FPS WELL LET ME SEE haz ISNT OUT YET AND SOF IS!!!  like why bother doing that i really dont understand

posted 5:29pm EST - November 27th, 2007
12
i sense a flop, the days are gone when anyone wants to play a game which clearly has nothing to offer but senseless over the top gore, its never going to be great game when gore is the focul point! the character models look average, but theyre one step ahead of science! they've manage to clone men! look at the screen shots and notice 2 have identical bad guys! lol unless there twins! i will have a gander but my sense is less success than jericho which atleast tried to do something original! but for now il stick to cod4.
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