SN-DBS tools now free for developers

  • Posted October 12th, 2007 at 13:14 EDT by
  • 3,812 views
  • 25 Comments

Ever since before the release of the PlayStation 2, many companies have made it known that developing for Sony platforms has been a bit on the difficult side.

Indeed, with the PlayStation 2, there was a steep learning curve that developers had to overcome, thus leading to the most successful gaming console ever.

Similarly with its successor, PlayStation 3, developers announce on many occasion how difficult it is to work on the platform, thus resulting in many delays and project cancellations. To overcome this, however, Sony has made a few moves to insure that developers no longer have to feel as if they are going through an obstacle course to get a project complete.

SN Systems, a developing tool available for all licensed companies, can now be acquired free of charge for all developers. The main focus of this news, however, is the announcement of the SN-DBS 2.0; this latest version is now able to reduce the compile times by distributing source code builds between cooperating PCs over a network.

Furthermore, it should also be noted that it is able to build assets via command line. Additional improvements allow building of multiple projects in parallel, faster builds, an improved GUI with project view and finally improved support for asset builds.

This is positive news for the PlayStation 3 and PlayStation Portable platforms, as the developing process just got easier and more assessable. With the free access and newer version, developers should feel more open to develop their projects onto the PS3 and PSP without any complications.

Stay tuned to PSU for more updates regarding the PlayStation 3, PlayStation Portable, and PlayStation 2 platforms.

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What are your thoughts?

  1. DeadOnArrival06 | DeadOnArrival06

    • 1:26pm BST - October 12th, 2007

    Good. Hopefully it'll help devs make better games for PS systems.

  2. KJD007

    • 1:29pm BST - October 12th, 2007

    This is great news for developers who need all the help than can get to ensure that gamers get the best quality games possible.  Major cool points to Sony for helping developers out with this free product.  PS3, it's in the box!!!

  3. Shabudalz

    • 1:35pm BST - October 12th, 2007

    hopefully this means more exclusives for the ps3!

  4. proog | proog

    • 2:14pm BST - October 12th, 2007

    This is great. Now at least they can't critizise Sony for providing bad tools. But those lazy EA programmers will probably find other things to complain about anyway. Thumbs up to Sony!

  5. Mecha_Daddy | mecha_daddy

    • 3:35pm BST - October 12th, 2007

    The "free" part should really help us see some more original games.  Hopefully some smaller developers take advantage.

  6. Radha | siriguillo

    • 3:45pm BST - October 12th, 2007

    this is great but miscrosoft is way ahead, they have too much expirience in creating compilers and dealing with software, look a visual studio, is very stable, and fast and now amateurs can create games in the xna studio and there is the xna studio for profesional developers. im just saying this part of the race belongs to M$, sony needs to take an advantage with the hardware.

  7. The Cleaner

    • 3:58pm BST - October 12th, 2007

    Two things:

     

    (1) "Indeed, with the PlayStation 2, there was a steep learning curve that developers had to overcome, thus leading to the most successful gaming console ever".... Please explain why "being difficult to program" equates to a succesful gaming console - whilst your explaining it to me can you also explain that reasoning to Sega (maker of the Saturn).

     

    (2) "now able to reduce the compile times by distributing source code builds between cooperating PCs over a network" .... So Playstation games are developed on PC's...Can you tell us which is the best CPU -  AMD or Intel?

     

    P.S: Can Sony please offer registered PS3 users (lacking proper backwards compatibility) free access to the tools necessary to play their legitamately purchased PSX & PS2 games in emulation on a PC ? I'd for one really appreciate it.

  8. Aratacus

    • 4:09pm BST - October 12th, 2007

    i doubt there will be NOT be ANY complications....there are complications with any game on any platform.... the Devs that b!tch are getting kinda_______ (fill in the blank)

  9. Stevo_ya_bass | Manny_Ray

    • 4:47pm BST - October 12th, 2007

    this sounds great

  10. wiggsj

    • 5:00pm BST - October 12th, 2007

    Great! now keep making more apps to help them out because I hate hearing those winey developers and I HATe the lack of great games and the continuous delay of games!

  11. alchemyuser1 | alchemyuser1

    • 5:09pm BST - October 12th, 2007

    well thats good but came a little late dont ya think

  12. Dwenny | Dwenny

    • 5:25pm BST - October 12th, 2007

    EA, you better get on this train.  No excuses!

  13. fyaman

    • 5:37pm BST - October 12th, 2007

    You know, these additional tools would have been really great TWO YEARS AGO!  Then maybe we would have had more decent games by now.  DUH SONY.  It will take two years before we see the fruits of any of this anyway. 

  14. D3v1lwqer23

    • 5:48pm BST - October 12th, 2007

    No more excuses...

  15. Rolovis | Rolovis

    • 6:15pm BST - October 12th, 2007

    maybe they'll change their minds about MH3 now...?

  16. davin_g

    • 6:39pm BST - October 12th, 2007

    sony simply made this tool free. it has been available for quite some time. this isn't newsworthy except for small independent developers. as for the big wigs such as ubisoft and ea....this changes nothing. they already have access to this...it will change nothing.

  17. PS3-The Ultimate Machine

    • 7:10pm BST - October 12th, 2007

    I wonder if the devs will finally stop their whining and develop a decent game now.But thats probably just my wishful thinking.lol

  18. gingo | gingo

    • 7:29pm BST - October 12th, 2007

    psn id: gingo.... very good news so now we should hear no more complaining from developers about ps3 being too difficult to develop for

  19. Jezer29 | Jezer29

    • 9:39pm BST - October 12th, 2007

    This is some of the best news Ive heard about so yet..

  20. NY_Young1 | NY_Young1

    • 10:30pm BST - October 12th, 2007

    This is definitely a good thing that Sony has developed. Hopefully those lazy bit*hes in EA will probably make the games easier and faster for PS3.

  21. Lp47PS3 | Lp47

    • 11:11pm BST - October 12th, 2007

    Good, now capcom can stop their wining and start making games for the ps3.

  22. tanner1 | OB1K

    • 3:25am BST - October 13th, 2007

    there u go programmers out there sony's just done 50% of ur work 4 u no more whining like me missus

  23. robep3

    • 6:00am BST - October 13th, 2007

    Hey Radha

    MS software lol look how shi**y windows is ,i explorer,office etc,etc good at

    software yes of course they are LOL. MS SOFTWARE HAS MORE BUGS THAN A TRAMPS DOG.

    Rob.

     

     

  24. MatrixSixaxis

    • 9:55am BST - October 13th, 2007

    Why is it that developers can't figure out what Sony has created? Are programmers great at understanding complex programs? Don't they like to be challenged? I may not be a programmer, but can't some of these developers get creative and use their great programming minds???

  25. YamatoKei

    • 11:09am BST - October 13th, 2007

    Don't be so happy and anxious. The developers still need to have the PS2 SDK and PS2 DevKit, which are expensive and require licensing and agreements with Sony. Oh! And if the article is correct, "SN-DBS for free".... then it means the developers still need to buy the main product of that company (ProDG tools)! As this SN-DBS is not compatible with the regular GCC tools that come with the PS2 SDK.

     

    Keeping the platform closed is a way to keep the completely incompetent/newbie developers from staining the platform. Total opposite of the PC game market, and with flaws imho. Though this is just my speculation, my experience is only in planning, developing and selling 2D/3D games on PDA/Smartphone devices. (where the devkit is free - manufacturers give a device and full docs for free if you're a known company, as in my case).

    PSP and PS2 unofficial SDKs for modded consoles exist for quite some time already, but no homebrew looks any good - that's what I mean by "staining a platform". Or, it's possible that two or three PS2/PSP games have started-off as homebrew and were adopted by Sony.

    At least Microsoft isn't any better. Their public XNA is load of crap, seems to me it's developed to get in the way of real game development :S . Nothing like they announced it to be, or what MS would like people to believe. At least their real licensed SDK is good....    but that SDK is simply DX9c plus extras. Thus it's just all about converting your level-data to big-endian (swap bytes around)... use the same DX9-based PC engine and librariess.... and you get an x360 game.

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