Top 12 tips for Metal Gear Solid 4

  • Posted June 2nd, 2008 at 16:53 EDT by
  • 10,418 views
  • 10 Comments

The Official PlayStation Blog has released yet another edition of Metal Gear Mondays and this one is nothing short of worthwhile reading. With James Price, a member of the Piggyback team completing the official strategy guide on hand to divulge his top 12 tips for Metal Gear Solid 4: Guns of the Patriots, it's no surprise as to why this is such a great read.

With the game due out in just 10 days, it seems fitting that more and more teasers are being released to further push the hype beyond the ceiling it has reached. We've included below for you the first couple of tips for your enjoyment followed by a link to the full list of tips.

1. Life Gauge

Keeping the Life Gauge topped up is vital, but it’s just as important not to panic and keep filling the gauge unnecessarily with precious items. Though you can replenish it with healing objects such as Rations and Noodles, you should take care not to waste them – especially on higher difficulty levels. Using a Ration when Snake’s Life Gauge is 80% full, for example, is plain foolish. You usually don’t need to even think about refilling the gauge until it drops below 25%. During boss fights or difficult skirmishes, you should instead equip Rations, Noodles or Regain and position them as an “active” item. Once Snake’s health reaches zero, these will be automatically used until your stocks are exhausted.

One other method of restoring Snake’s health is simply to find a safe hiding place and let him stand still. After a few seconds the Life Gauge will slowly start to creep back up. If you crouch or go prone, it will refill more quickly. If you have good cover, you’ll find that this even works during boss battles. This can be a great way of refilling your Life Gauge for free – essential when playing on a high difficulty level. Note that recovery speed depends on the condition of Snake’s other main gauge, the Psyche Gauge; the higher the Psyche Gauge, the quicker the Life Gauge refills. (Incidentally, if you have an extended break from playing MGS4 that lasts for more than 24 hours, you may notice that Snake’s Life and Psyche gauges are refilled by 20% per day. It’s hardly necessary, but a nice touch nonetheless.)

2. Psyche Gauge

The Psyche Gauge is situated directly below the Life Gauge, appearing as four separate blocks. This represents Snake’s psychological wellbeing, which has a direct effect on his performance. Essentially, the more stressed Snake is, the less effective he becomes. Keeping him as calm and focused as possible should be your main goal in terms of managing this meter. The Psyche Gauge can be refilled with certain healing items, such as Noodles; dedicated Psyche-related objects such as the Compress do not directly refill the gauge, but instead temporarily increase the speed at which it is replenished. Cigs can also be equipped to regain Psyche, but to the detriment of the Life Gauge.

As with the Life Gauge, the Psyche Gauge can also be refilled simply by staying still, and more quickly by crouching or going prone. The better Snake feels generally (not too cold, hot, wet, dirty, or overloaded) the faster his Psyche will replenish. You can tell when he’s not feeling great by observing his behavior or murmurs of discontent – if he starts feeling his age, it’s usually a direct sign that something is wrong. Finding solutions to assuage these symptoms is usually just a matter of common sense. If Snake is freezing in cold water for instance, get him out of there; if he’s overheating in direct sunlight, find some shade where he can cool down. One of the major effects of a low Psyche Gauge is that it will severely hamper Snake’s ability to aim accurately. The more stressed and hyped up he is, the more his aim will be impaired; this can have a particularly detrimental effect when he’s using a sniper rifle. Try using a scope when Snake is overanxious and you’ll see how his unsteady hands make it thoroughly difficult to make a clean headshot. The Pentazemin item can be used to temporarily improve his marksmanship when required, but preventative maintenance is always better.
 

You can read the full list here.

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What are your thoughts?

  1. The_Sorrow_Gamer | The_Sorrow_Gamer

    • 5:39pm BST - June 2nd, 2008

    first!!!!!!!!!!!!!!!!this is cool

  2. that1guy | Go2Guy

    • 5:39pm BST - June 2nd, 2008

    might have to come back to this next week when mgs4 is released, hopefully all this will help

  3. Solrac | Solrac7688

    • 5:40pm BST - June 2nd, 2008

    Thanks for the tip

  4. Cesarcsrf | Cesarcsrf

    • 7:08pm BST - June 2nd, 2008

    nice info i can't wait for MGS4!

  5. Invictus69 | invictus75

    • 7:27pm BST - June 2nd, 2008

    This will be helpful, nice!

  6. Silencer

    • 8:01pm BST - June 2nd, 2008

     Metal Gear will show everyone what the ps3 is about.

    ALL HAIL GINGO

  7. fraznez | FRAZNEZ

    • 8:24pm BST - June 2nd, 2008

    well, not that i mean to say that the ps3 will show what its made of; but once this game comes out it will be impressive to some and to some it wont. Reasons being that many of us ps3 owners and those non ps3 owners will say that this is the power of the ps3 (sure it is, f.uk yeah!!!!!!) but we gotta remember that its been basically a year and a half since the ps3 came out and developers havnt really played around with it. (compare early ps2 games with the late/recent ps2 games, WAY better than what the ps2 was first spitting out)

    So my point is that many people will start saying that they are dissapointed with what was expected of the mgs4 and the power behind ps3, dont let these ignorant opinions fool you. this game will be great, it took 50gb or near the full capacity of the disc, what other game console can do that? Hopefully this game will be seen very highly and not just as some game that passed by awaiting resistance2 and its rival gow2

  8. 1solidsnake | solid1snake67

    • 8:25pm BST - June 2nd, 2008

    9 days to go till the midnight release!!!

  9. gingo | gingo

    • 9:46pm BST - June 2nd, 2008

    psn id: gingo.... i'm liking the idea of the phyche guage being affected about the condition snake is in such as being too hot or cold that is nice touch added to the game and is sometihng else to think about

  10. Uncool | Admodistrator

    • 10:26pm BST - June 2nd, 2008

    #13 tip you guys forgot: Don't be a noob and die. Dying leads to fear, fear leads to hate, and hate leads to suffering.

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