Turok Review
- Posted February 14th, 2008 at 15:22 EDT by
- 8,675 views
- 24 Comments
Review Score
- PSU Review Score
- 7.0
- Avg. user review score:
- 5.9
Summary
Turok is your average FPS. There isn’t anything addictive or impressive about it at all, yet there isn’t anything that makes it a rough experience. It’s just what you’d expect out of any everyday shooter on the market (If you’re a vegetarian, this game also isn’t for you.)
We like
- Stealth kills will keep you playing
- Dialogue is half-decent
- Online co-op for what it's worth
We dislike
- Storyline disappears halfway through
- Cinematic quality is absurd
- Textures need alot of work
See PSU's review on Metacritic & GameRankings
(continued from previous page) ...and reload your weaponry as well.
One of the things that disappointed us most was that there was no real sprint option. Everything seems to always be forced at a power walking level. Call of Duty 4 may have spoiled gamers by adding in this feature, but Turok could have sorely used it. When a gang of dinosaurs is chasing you, you’re going to wish you had a bit of extra speed to catch a breather and regroup.
Voice acting for the game was very well produced. You can finally tell we’re in the next generation of gaming when the majority of voice acting is hitting a high level of entertainment. The emotion of the characters was there as was the ability for their voices to make you feel a part of the experience.
As far as difficulty goes, this is going to be a new love or hate relationship. We all love games to challenge us but sometimes Turok can just be downright cruel. The order the difficulty occurs is sometimes ridiculous. You’ll often find yourself breezing by sections of the game and all of a sudden it’s like you’ve hit a perfectly clean window that you didn’t see and you’re not proceeding to get your butt kicked. The rollercoaster difficulty is obviously a huge concern because it makes it difficult for newcomers to truly adapt to the situation and enjoy the game fully. It won’t be as rough for the hardcore enthusiasts, but causal gamers are becoming increasingly more apparent these days.

In terms of enemy artificial intelligence regarding the Wolfpack members you're slaughtering and the dinosaurs you're butchering, stupidity seems to work best. The Wolfpack soldiers will usually spot you and have all of them run at you in a straight suicide line or they'll stand their ground and shoot with terrible accuracy while you mow them down. This becomes increasingly easy over time if you have the bow equipped. You'll be able to take out an entire station of enemies from a hundred feet away with ease as the arrows take down enemies so easily.
Bosses are also what attribute to the roller coaster difficulty of Turok. Sometimes they become very linear as you're given only one way to defeat them even though you have an entire arsenal of weapons at your disposal. You may have to run across a linear plain to get a certain weapon that will be able to easily take out the boss; however if you don't move right away, your opponent will just obliterate you into nothingness. In terms of actual enemies, you'll come up against everything from T-Rex's, mutated dinosaurs, and eventually, even Kane himself.
The first thing we noticed about this title’s graphics hit us right in the face. The texture work needs a lot of help during cinematic sequences. On top of the noticeable tearing, as well as terrible refresh rate, we noticed an awkward blur outlining the other individuals in the game. Fortunately enough, we rarely saw this as an issue during the actual gameplay experience.
As much the as comparisons and the demo may have shown you, the graphics are not all that bad. Turok is full of moments where we can take in the world around us and just appreciate it for what it is. With the literal movement of tall grass as we moved through it and the detail to the environment, we found ourselves enjoying the surrounding area. Though there is a sense of washed out feeling to the games look, it almost adds to the atmosphere to an extent, unfortunately it doesn’t make up for the fact that the game does have that issue.

Turok does feature a pretty extensive multiplayer opportunity, but it ends up being as lackluster as the single-player campaign itself. The game offers you the obvious deathmatch and capture the flag experience as well as the much anticipated co-op ability. The problem with this game’s co-op mode is it’s only around three to four levels deep; which pretty much suffocates the excitement it could have brought to the table. There are 7 maps for online play but none of them are any special either. The online experience is pretty ... (continued on next page)
Comments
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style_paniro |
Style20- 4:02pm GMT - February 14th, 2008
- 3
This game is great and fun to do co-op. It's really challenge at the middle of the game. This game bored me in the begginning and now i'm loving it.
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Gen.Penguin
- 4:37pm GMT - February 14th, 2008
- 5
man. and i was really looking forward to this title...
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Hyourinmaru |
DAT1AZNPAN- 4:43pm GMT - February 14th, 2008
- 6
not dat gre8 of a game i didnt even play da demo n i know it
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DaveW
- 5:13pm GMT - February 14th, 2008
- 9
Enacku, user ratings are skewed big time by people who give games they hate automatic 1's and 0's and games they automatically feel should be amazing 10's and 9's... Also, user ratings may be done by people who haven't even played the game they're rating. The majority of my review scores are pretty "just" in terms of averages on what the game is receiving in general.
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DaveW |
enacku- 6:09pm GMT - February 14th, 2008
- 11
Yeah, I understand your opinion and respect it. Was just giving insight as to why the gap is so large between user rating/review rating. (This doesn't apply to multiplat sites due to fans of each console cancelling the other out in ridiculous votes, lol)
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DeadOnArrival06 |
DeadOnArrival06- 6:23pm GMT - February 14th, 2008
- 12
I bought this game on day one and actually really enjoy it.
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IRONMAIDEN
- 7:25pm GMT - February 14th, 2008
- 14
no game should tell you how many shots you have left. make people count them like real people do
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bnolan56 |
snowy311- 7:38pm GMT - February 14th, 2008
- 15
I think turok is much better thank DMC4 to be honest. Clearly you haven't played Turok on insane or played the large capture the flag matches. It isn't old at all. You can't say shooters get repetitive. Look at Resistance and look at COD4 and R6:Vegas? Are they repetitive? No, mostly because you think they are more fun than this. Nevertheless all shooters are redundant so stop pointing it out.
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Damodoomer
- 9:12pm GMT - February 14th, 2008
- 16
I only played the demo, but I found it to be really quite poor. From what I experienced, I'd probably say 6/10, but like I said, I only played the demo.
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Uncool |
Admodistrator- 11:11pm GMT - February 14th, 2008
- 17
I guess this game ended up being a filler for fps later on in the end. But then again not many people liked the demo as much because it seems like your standard fps with the exception of some of the features like the universal usage of the knife.
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metal-mulisha
- 11:12pm GMT - February 14th, 2008
- 18
this is totally unrelated but how do i get an image in the (image not available) box left of this message???
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Muzikguy |
Muzikguy- 8:39am GMT - February 15th, 2008
- 20
If you ask me, the pros should all be cons for this game. Half-decent dialogue is bad. Stealth kills will never keep anyone playing a game IMO. If that was the case then SOFP should have flown off the shelves. I don't think a 7 is good for this game. Playing the demo, I'd give it a 5 at best, probably a 4. Not because I hate the game, but because the game just sucks. Heck make it a 3
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FlyinGShoosteR43252 |
Muzikguy- 11:33pm GMT - March 1st, 2008
- 21
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Billy_Bob_Joe |
Nicker600- 8:31am GMT - March 7th, 2008
- 22
A 3???? Wow you figured out what they spent on this game!!!!
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supamariobrotha |
supamariobrotha- 10:28am BST - June 28th, 2008
- 23
it was a good game but what ruined it for me was the terrible checkpoint system it had........... to damn frustrating
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JackC8
- 7:20pm BST - September 25th, 2009
- 24
I only made it about halfway through this gme. The aiming system is horrible - it's jerky and twitchy. You can turn down the sensitivity, but then it's just jerky and twitchy and slow. There is absolutely no story, and there's not even any forward momentum to the gameplay. You're just walking through jungle, killing dinosaurs with your knife because the guns are too inacurate to hit the broad side of a barn. Gameplay is extremely frustrating because you're just fighting the aiming controls, not the enemies. It's like the developers went through the whole game and anytime they came across soemthing that was the slightest bit fun, they replaced it with something frustrating.






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