PSU Exclusive Interview: Condemned 2: Bloodshot
- Posted August 21st, 2007 at 14:04 EDT by
- 15 Comments
Developed by Monolith Productions, Condemned 2: Bloodshot immerses the player back into the world of macabre like characters and shady environments made best known by its predecessor Criminal Origins.
In our exclusive interview with Dave Hasle, the games Senior Producer, PSU.com unravels all new details on this highly anticipated first-person horror sequel.
PSU: What is the general storyline behind Condemned 2? From what I've read Ethan Thomas is raving drunk and out looking for his missing partner. Can you expand on this?
Dave Hasle, Senior Producer: With Condemned 2: Bloodshot, we pick up Ethan Thomas about a year down the road. He’s an angry, bitter man who is now down on his luck. He is attempting to drown out the memories that keep replaying in his head from Condemned: Criminal Origins. He has lost his way and is holding the world to blame… Still not quite able to figure out what had happened and who, or what, had brought him down. All he knows is that someone is going to pay as he tries to figure out what is going on…
PSU: What expansions have you made to the puzzle solving and forensic side of things? Tools, crime scenes, extras...
Dave: The forensic experience was completely re-designed and re-engineered from the ground up. You’ll be using tools but you’ll also be using your own powers of observation. We’re allowing the player to decide what tools they want to use, when they want to use them – and if they want, they can pass by the forensic events altogether and just keep kicking tail.
We think the revised forensics system is very fresh so most players will want to play them. You can now observe not only, for example, a victim but you’ll be able to zoom in and determine how they died… was it an entrance or an exit wound? We’re giving players more freedom to try and ID the victim. Some of the questions posed of you will require you to pull out your tools and track down blood trails, try to ‘read’ the blood trails and see if the victim crawled or was dragged, and even take gas spectrometer readings.
In the end, it will be up to the player to decide how often and how involved they want to be with the forensics system.
PSU: Would you consider the gameplay core mechanics linear or will there be more freedom in terms of forensic conclusions? For example, will the players have to find something in a specific crime scene for the story to progress?
Dave: Because of the attention to detail and the in-depth storyline that we want to provide to the players, we are still mostly linear. We have opened up our environments though, to allow the player to move around complete environments to find more forensic events, to complete secondary objectives and even bonus or secret areas.
PSU: I've read that Condemned 2 will push the limits on violence and gore and obviously will be aiming for an "M" rating. How has the ESRB, if at all, affected your teams’ decisions when it comes to content?
Dave: We have been and will continue to work closely with the ESRB to maintain our M rating. We will give them regular updates and ensure that the ESRB board is involved with each step we make towards shipping a compelling game.
PSU: What are some of the new weapons you've added to Condemned 2? I've heard there are about 30 weapons all together.
Dave: We have more than doubled the 30 weapons you mention…by the end we may even triple that numberJ. Some of my favorites are the thrown weapons: the bowling pin and the alcohol bottles. I love smacking a rushing enemy and watching him stagger for a bit!
PSU: What improvements will we see in the A.I. (Weapons, using environments, interaction with others)?
Dave: We’ve made substantial improvements in the area of AI. We have tripled the number of unique AI that we had in Condemned: Criminal Origins. We’ve increased the number of ‘boss fights’ as well. For the most part, the AIs can do what the player can do – if you can throw weapons, they can throw weapons, if you can fist-fight, they can fist-fight. The AIs also have more varied environmental interactions than we had previously and they ... (continued on next page)
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- 8:50pm EDT - August 20th, 2007
In all honesty, I probably won't be picking this one up because I didn't play the first one. And I refuse to buy a 360.
- 8:52pm EDT - August 20th, 2007
The first one was great! Really looking forward to this title now.
- 11:30pm EDT - August 20th, 2007
great interview, wow this is the first I have really heard about this game I really like what I hear tho
- 1:56am EDT - August 21st, 2007
Very cool.. looking forward to this game!!
- 4:13am EDT - August 21st, 2007
the game looks so scary. surely gonna buy this one
- 5:24am EDT - August 21st, 2007
The first one was one of the few games that ever scared me. That, Fatal Frame, and Resident Evil 2.
- 8:20am EDT - August 21st, 2007
we need games like this, to many shooters being made...
- 8:25am EDT - August 21st, 2007
I think that Condemed was on the PS3 too Stovich. You should really consider buying this... I know I am when I get my Ps3.
- 8:42am EDT - August 21st, 2007
Looking forward to this game
- 9:20am EDT - August 21st, 2007
A CRAPPY IMITATION OF MANHUNT.
- 12:05pm EDT - August 21st, 2007
i liked this game...my eyes are on dis
- 3:52pm EDT - August 21st, 2007
The game sounds amazing!
- 4:32pm EDT - August 21st, 2007
- 11:24pm EDT - August 21st, 2007
Blu-Ray - normally I would consider it, but somehow I just feel that not playing the first one will limit my appreciation for the second one. Reason being: there's all this new stuff in #2, but I don't know enough about #1 just because it wasn't released on PS3. WARNING: RANT AHEAD!: And to further add insult to injury, instead of just releasing #1 a little later down the road (for PS3), they'll no doubt just take the cop-out escape route and fill us in with some lame flash-back cut scene of what happened so far. Monolith/Sega: how about putting (porting) the game out so I can explore it first hand rather than letting me in half way through the Condemned experience. I mean, seriously. I don't buy a movie ticket just to sit the first half of it in the lobby or the arcade. I don't watch AlienS, Spiderman 2, Die Harder or any other film series - without watching the ones that came before it because I would like to know what the he11 is going on. Personally, I'm tired of bieng offered game scraps/leftovers/ports from other consoles, and I'm not falling for this one either. Maybe it's just me.
- 6:43pm EDT - March 12th, 2008
Great idea for a game, the first one was a bit repetitive tho.
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